Intel's ambitious Meteor Lake iGPU
chipsandcheese.com
chipsandcheese.com
Which is sad because things tend to stagnate without competition. Look at the current GPU landscape dominated by nVidia, or the CPU market during the decade before AMD Ryzen was released. Unless Intel manages to deliver something good, we gonna see similar stagnation with CPUs and APUs, with the market dominated by AMD products.
GPUs on the other hand seems much more dominated by Nvidia. It seems though there are some competitors (AMD aside) lurking in the background though (again, Qualcomm and Apple).
Interesting that the new contenders seem to have a very typical disruptive innovation approach - moving up from the lower end up to more higher end products (with one specific edge; power efficiency). Even more interesting, this concept (coined/popularized by Clayton Christensen) stems from research in the hard drive industry! Full circle!
I must say I don't see anyone outcompete Nvidia anytime shortly though. I just don't see anyone having any significant edge. But, I didn't see Apple coming either, despite iPhone showing clear signs of some very exciting performance increases year after year. I guess I didn't think Apple was interested/thought it was worth it. After all, their market/value (imo) stems not so much from a CPU advantage (very clearly it didn't just a few years ago laptop wise anyway). And it's risky - it could end up as it did before with PowerVR.
From a cynical perspective, Apple's focus on integrated graphics kinda kills any hope they had of scaling to Nvidia's datacenter market. I mean, just look at stuff like this: https://www.nvidia.com/en-us/data-center/gb200-nvl72/
GB200 NVL72 connects 36 Grace CPUs and 72 Blackwell GPUs in a rack-scale design.
Tightly integrated packages do work wonders for low-power edge solutions, but it simply doesn't enable the sort of scaling Nvidia has pulled off as fast as they've done it. CUDA is certainly one aspect to it, but Apple had the opportunity to make their own CUDA competitor with OpenCL through Khronos. The real reason Apple can't beat Nvidia is because Apple cannot write an attractive datacenter contract to save their life. Nvidia has been doing it for years, and is responding to market demand faster than Apple can realize their mistakes.My memory is that we used to see more variation with single, dual, triple, and quad channel memory configurations in essentially prosumer/pro desktops. But lately, it seems like everyone has just stuck to dual channel and minor variations in memory timing of the same DDR generations.
Now if you can give the iGPU a 80W power budget instead of maybe 15W, that's a different story. But at that point you're competing with discrete GPUs that can show up with GDDR6, and maybe an iGPU doesn't make so much sense anymore.
Actual peak power for the AMD chip will be at least 2x higher or 18-60w which isn’t that different (and I believe it can actually hit even higher than that at the highest configuration).
The question isn’t peak power, but how much performance you get for that power.
Agree on the wattage, but it’s still 2x difference. Intel says maximum turbo power for that chip is 115W, here’s the specs https://ark.intel.com/content/www/us/en/ark/products/236847/...
TechTechPotato: https://www.youtube.com/watch?v=3o3-yxUwjSQ
Intel Keynote: https://www.youtube.com/watch?v=3o3-yxUwjSQ&t=570s
Intel Keynote: https://www.youtube.com/watch?v=-kWiRrf2o6Q&t=570s
Zeh
Zay
Chee
Cheh
Chay
Hee
Heh
Hay
Ecks-uh
Ecks-Eee (really strange that this is the "real" one considering it doesn't resemble an acronym)
Ecks-ay
Sometimes it's good for a laugh. Like I remember a commenter in one of the XZ posts saying that open source contributors should be required to have US security clearance.
The top comment talking about Vista (2007), Crisis (last game 2011), Witcher (Last game 2015) and the Datsun name change (1986) is really something.
[0] - https://old.reddit.com/r/hardware/comments/1c0rdhi/2nm_chip_...
... so, what exactly makes it ambitious?
The article itself brands AMD as afterthoughts in "GPU" (note: virtually no references to actual graphics, I get it, AI pushes all the investment these days), and then plops down performance graphs that generally show AMD to be better.
It talks about "compromised" gaming as the stated bar in the opening paragraph.
I understand that Intel has shown near-complete managerial incompetence in discrete graphics despite trying every five years or so. So maybe "not totally failing" is "ambitious".
Maybe at some point, GPUs are "good enough", once you can 4k 120FPS enough aa textured triangles, it's more about art design, modelling, etc (something I actually think AI will be really beneficial for)
Alas the tantalizing prospect of real time raytracing seems to be backburnered under the AI hype onslaught.
So maybe the "lesser" iGPU will be a new sweet spot for a couple generations. Maybe having all the high end cards swooped up for LLM training will have the PC gaming market take a breather and work on optimizing for a somewhat stable hardware capability.
Can you elaborate on this? Is that because ray tracing needs only simple vector units, while AI is driving tensor-type architectures?
Nvidia's own site[1] lists a total of 8 Full RT compatible games, half of which they themselves helped port. There are far more games that "use" it, but only in additional to traditional lighting at the same time to minimize dev costs. Based on that and past trends, I would personally predict it to be dropped after a generation or two unless they can reuse the RT cores for something else and keep it around as a vestigial feature.
[1] https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-e...
So, no, it's quite the opposite of what you stated: RT gets more important all the time, is not a gimmick and there's zero reason to assume it will be dropped in the future.
No thank you, I’ll take buttery smooth real 120 FPS at 4K. Especially because games have gotten so good at faking good lighting.
Maybe with the RTX 6xxx series it’ll be viable.
I believe the next big thing is generative AI for NPCs as soon as the models are optimized in the hardware for the average GPU. Let's see what the next generation of Intel AMD and arm produce. Windows branding of an AI is going to make this possible. It's going to take years though for the market to be saturated with hardware capable for developers to pay attention.
But the conclusion sums it up well:
> Meteor Lake abandons the familiar Sandy Bridge client design that characterized Intel’s consumer CPU offerings for more than a decade. In its place, we get a flexible chiplet strategy that lets Intel pile on accelerators in response to market demands.
All interesting things Intel are doing are chiplet based. I think it's partly about showcasing their packaging tech in an attempt to differentiate their fab offering. You could argue there's nothing very special in that respect here, they've done this process and vendor mixing before elsewhere. Except this will be a high volume product line so they need good yield and capacity. But that's just my read on it, maybe it's just the cheapest way to stay relevent.
The chiplet strategy is kind of ambitious too because there's power overhead and they're targeting battery powered devices with Meteor Lake.
Eh, writing is hard. I never liked English class anyway
Honestly though I don't like writing. Finding stuff out about hardware is fun. Weaving it into a coherent article is a chore.
I love researching things too but I can't write coherently. I really enjoyed your article, thank you.
"what exactly makes it ambitious?" I thought I outlined that it was much more powerful than Intel's prior (RPL) iGPUs both in the first paragraph, and in the conclusion. It competes with the powerful iGPUs AMD has been getting into handhelds.
"AMD as afterthoughts" - Can you explain how you got that impression? I opened by noting how AMD's APUs are extremely competitive if not downright dominant in handhelds (Steam Deck and ROG Ally called out as specific examples) and threatens Intel in the laptop scene too.
"4K 120 FPS" - uh no, you're not getting that on an iGPU unless it's a game from 15 years ago. I suggest checking the very wide variety of other reviewers who run game benchmarks on devices like the Steam Deck or ROG Ally. 1080P or 720P 30 FPS is a good target, and you might need medium or low graphics to get there. That's what I mean by compromised gaming. It's not the same experience as say, gaming on a desktop with a midrange discrete card.
"lesser" iGPUs imo aren't a new sweet spot, the sweet spot is just holding on to older cards that still deliver better performance than these iGPUs. For example check Steam's hardware survey (https://store.steampowered.com/hwsurvey/videocard/). There are more people with a GTX 1080 than a RTX 4080. And PC games are optimizing for stable hardware capability. The latest games are usually playable on Pascal.
You are not going to get that from many dGPUs either. You might get that from the high end in the last or previous gen, but not from the midrange or 2-gen-old models.
I have a 4090 (for work, I swear…). Cyberpunk is smooth, but I don’t get 4k 120fps. But I also play a lot of little indie games. Terraria? Stardew valley? Slay the spire? This stuff doesn’t need a dgpu at all. And I suspect a significant percentage of global gaming hours go into stuff like this now. Games that really push the hardware are expensive. (Well, or badly made). Either way, it’s usually bad for business.
Well, 4k 120 from an iGPU ... you're saying THAT is ambitious? There's the bar!
Historically Intel has about every 5 years started to rumble about getting serious in the discrete markets, and they make some marketing fluff, but nothing even remotely competitive outside the iGPU "meh" range ever comes out.
So if I hear Intel being "ambitious" and then read an article that basically pretends (I'm not accusing you of anything) NVidia doesn't exist, well, seems like a failed premise to me.
I'm pretty negative on Intel over the last decade, you'd think I was a spurned contractor (I'm not, never worked there). Intel is definitely in the "prove it" mode. They've so massively failed/squandered opportunity at smartphone chips, SSDs, memory, graphics, and then finally screwed the pooch in process tech and CPUs. So clearly an engineering company that was hijacked by finance MBAs are driven into the ground, and it is HARD for companies to come back from that poison, especially when they had about 30 years of near-unchallenged monopoly dominance in the marketplace.
I didn't want to imply "author sux Lol" the article was pretty in-depth and information depth, but it remains the basic premise is flawed, because the source marketing/press release by Intel is about an 80% chance of being BS or "same story, different half decade".
"Nvidia doesn't exist" They don't exist in the iGPU market, unless you count the Nintendo Switch. The Switch doesn't run the same games that Meteor Lake and Phoenix do, and therefore I don't think it's an interesting comparison. But I do have data at https://chipsandcheese.com/2023/12/23/nintendo-switchs-igpu-... if you want to factor in Nvidia. Same with Nvidia's discrete cards or AMD's desktop RDNA 3 variant (with the larger 192 KB vector register file). Neither of those can fit in the same form factors and power envelopes that Meteor Lake and Phoenix compete in.
What Intel source marketing/press release stuff did you take issue with? I'll be honest, I didn't go over their Meteor Lake marketing/press release materials in detail. But if they did claim something crazy and didn't deliver, I can understand the disappointment.
> The integrated segment had a total of 48.82 million units shipped worldwide followed by the high-end GPU segment which saw 6.84 million GPU shipments, 2.59 million shipments in the mid-range category, and 1.81 million in the entry-level segment. Workstation GPUs also shipped 1.50 million units.
Integrated graphics may not have the profit margins of dedicated, but in sheer quantity, they dwarf add-in boards.
Intel is spending a great deal of money manufacturing stuff that’s then utterly wasted on any system with dedicated GPU’s or more commonly never use more than a small fraction of that 3D capacity. It just seems like a multi billion dollar waste from a company that’s so used to being a near monopoly it can’t step back from the iGPU trap.
I think the key thing you may be missing here is Intel Arc which is Intel's first real dGPU. And now they are using that tech in their iGPUs.