There famously were not interrupts in the classical sense in the 6x00, but PP's could read and scribble anywhere in central memory, and they could compute an address and jam it into the CPU's PC. So in effect infinitely flexible vectored interrupts.
4Kx12 is not a lot of program space, so most I/O drivers consisted of one or more PP overlays that would be loaded depending on which I/O device was in use.
If I recall correctly, the operator console required a PP full time -- the console being a couple of CRT's with shared X & Y DACs, and independent Z DACs, so they used vector fonts for everything. A second PP was full time dedicated to scheduling the other 8, at least in the common operating systems. (There were a bunch of operating systems... but I won't get into that.)
Also... somebody (maybe Seymour himself?) worked out a 12 word boot loader... and PP0 had a switch panel of 144 toggle switches arranged in a 12x12 matrix. You could toggle in the bootloader once, and leave it forever. At boot time those 12 words were loaded into PP0 core.