Most of the time I go with "rule of cool", blaze ahead, and die somewhere around the time I get to the sandworm tunnels.
The farthest I ever got was what felt like the first real boss who just teleports you to <FUN> which came out of left field and my character in that run was _not_ prepared to handle that.
If more games did this, the difficulty slider could go away. As an added bonus, there is a satisfaction of getting to the point where you are so overpowered the game essentially breaks (see: vampire survivors)
It's like viewing a desktop version of a website on mobile. It's usable, but kinda sucks and made me not want to play
I ask because I played the game and found it very easy (though obviously not as fast as desktop, but since you can pause...)
On one of my phones it doesn't even render whole the items on the screen, making some actions unselectable.
Also, the small activation regions for some items/blocks/selections suggest it may be easier to play with one of those touch-active styluses.
...What? Nobody else is doing this?