Most of the time I go with "rule of cool", blaze ahead, and die somewhere around the time I get to the sandworm tunnels.
The farthest I ever got was what felt like the first real boss who just teleports you to <FUN> which came out of left field and my character in that run was _not_ prepared to handle that.
If more games did this, the difficulty slider could go away. As an added bonus, there is a satisfaction of getting to the point where you are so overpowered the game essentially breaks (see: vampire survivors)
It's like viewing a desktop version of a website on mobile. It's usable, but kinda sucks and made me not want to play
I ask because I played the game and found it very easy (though obviously not as fast as desktop, but since you can pause...)
On one of my phones it doesn't even render whole the items on the screen, making some actions unselectable.
Also, the small activation regions for some items/blocks/selections suggest it may be easier to play with one of those touch-active styluses.
...What? Nobody else is doing this?
I think anyone hunting for a first win should play as a huntress or mage. Ranged attacks are pretty overpowered in comparison to melee and don't require as much position play. And since both classes begin with their final weapon, you don't need to rely too much on the RNG to survive.
But I can confirm that pixel dungeon is an exception, I have lost many hours to it, but it has been years since I've played it.
IIRC shattered is a fork with slightly different game play.
I do love rogue like games.
https://play.google.com/store/apps/details?id=thirty.six.dev...
I've never had much luck with system wide VPN-based ad blockers, and I don't have a rooted phone.
Unciv
I never tried World of Warcraft years ago until that South Park episode came out. Currently about the only games I still play on my phone are chess and Plants vs Zombies 2, which for some reason has had me hooked since the very first one came out. Luckily, my wife likes it too.