Obviously you also wouldn't be able to install the games you bought on there on any device that didn't have an Apple logo. Sharing the same game library between Windows, macOS and Linux? Nope, buy them again.
You might also have to kiss goodbye to cloud saves. The macOS App Store version of Resident Evil 4 doesn't support cloud saves between macOS and iOS devices whereas the Steam version has cloud saves.
And this is the state of Apple's game store when they are facing competition.
Apply that same logic to the iPhone. Why not just take the abstinence road when it comes to any other store than steam?
What's the safest way to Skii? Don't ski. Don't want to download any apps from a different app store than Apple's? Don't do it then.
That is the exact situation I want to avoid on my phone.
What is so hard about that to understand. This is removing a choice from a user.
But that's the magic of having multiple App Stores, they have to compete. They can't be the world police of software.
What's so hard to understand that having a choice means you can choose to do something, or not.
If you want to use your phone with only Apple's Appstore, continue to do so, if an app you really want is not on the app store, then DONT BUY IT, except now, someone besides you has the CHOICE to download it.
Where as my direct choice is, I want to play this game. If I want to play a specific game, the choice of launcher is being made for me.
That is not competition.
I should not have to make that choice, and until this roles out I have not had to make this choice with my phone. I have been able to confidently install anything I want from a single source and it's great.
That choice will be removed from me, that DIRECT choice. Not indirect which is what the App Store change will be.
That direct choice is an obvious illusion, though. Apps get depreciated, delisted, or plain removed by their developer all the time, your lack of control is corollary to that process. The incentive to leave the App Store has always existed, it's just viable now with alternative storefronts. As a user embedded in Apple's ecosystem, politely put, you're not owed any special treatment.
The experience may well degrade from here. I'd expect Apple to do the smart thing, and implement Android-style process isolation and additional security considerations.
I am surprised to see this sentiment, given how much trouble I've had with the Windows store the few times I've been forced to use it. The way it puts files into locations I have limited rights to even while operating in admin mode... game files... made it a nightmare. Especially when it stopped working and the installer couldn't even identify those files as existing for the sake of removing them. It was to the point now I'd rather skip playing a new game than use Window's store if it was my only option, even if the game was offered for free.
This is a very good point.
The argument that "because third party app stores can be shitty, they shouldn't be possible" is strange.
The reality is no, if I want to play Fortnite I have to install the Epic Game store. If I want to play GTA, even if I buy the game through steam I have to use the Rockstar Launcher.
There are multiple instances of this situation in gaming and it is the exact thing I don't want to happen here.
Why would you assume that? I play video games on my PC. I'm not forced to install any software. I can make informed decisions and understand the trade offs with what software I want to use.
Chosing to install Epic Launcher and playing Fortnite is you sending a signal into the market. Competition exists, users can express their opinion and act on it.
That is the exact point that I am trying to make in my post. That is not giving a user a choice that should matter to the User. That is removing the opportunity to me to play a game from where I want to play it.
The problem is, many people are just fine doing it because they want to play a large enough game. Which again is my point. In reality most users would likely download a Facebook apps store if it was required to use Facebook, same for Twitter, TikTok, and whatever other thing that people are addicted to on their phones.
That is my problem here and why comparing it to the situation with gaming is a good example. I should not loose the CHOICE to use an app from the App Store that I already use, because a developer is making their choice to push their own store.
That is the situation we are looking at here, that to use the apps I want to use I have to use those stores. Which is ridiculous, and it is naive to think it isn't going to happen when it is the state of gaming right now.
Consider the alternative where the only place to install apps (and hence games) is the Windows Store. Would that really be better? Windows Store's update process is lot worse than Steam (flaky download status, no way to make backups etc), and in many cases Steam has better integration with local payment processors.
But I can't even stay within Steam only if I wanted too. Which is well established as the standard platform, but that hasn't stopped publishers from pushing their own. Including Epic for that matter thanks to how popular Fortnite is.
Sure ok Windows Store sucks but that is changing the conversation here, I fail to see what features a general App Store on my phone would add that would truly benefit to me as a user.
But again my point here is that the choice on gaming has been removed from me if I want to play a particular game. Just saying don't play it, is not a valid argument to me.
It's exactly the conversation. The platform allowed for competition and better options to exist.
You think the Windows Store is bad now? Imagine if it was a captive market that didn't have to compete with Steam and others.
Lack of competition for payments on iOS means Apple faces no competitive pressure to reduce their fees. Developers and users lose out because of this.
The iOS App Store is fine with no competition (for users).
How do users loose out from payment competition on iOS? I can't think of how I loose out on anything, in reality an app trying to convince me to use their payment option instead of iOS saves me money because I don't want to fall victim to dark practices when I want to cancel.
Sure developers get a 30% cut but that seems to be the norm in the industry, that is what Steam charges. Developers can't just not tell me a yearly subscription is about to charge, make me call to cancel, but as a USER that is a good thing.
If a developer tries to push me outside of the App Store to pay them, once again that is the Developer making the choice for me.