edit: there be pirates in these waters!
edit: please include the third and fourth sentence in your comprehension of the above, before responding.
edit: there be pirates in these waters!
edit: please include the third and fourth sentence in your comprehension of the above, before responding.
Racing games have this issue too if they use real car brands. You can't buy the previous Forza games or some old Codemasters racing games anymore because of expired licensing.
At least on Steam they're still available for download if you previously purchased them. No clue what the experience is in console or other PC stores.
You didn't pay $10 for perpetual ownership of IASIP. You paid $10 for a month of access to Netflix or whatever service hosted that show. I still buy physical media or digital downloads of any work I want to keep for more than a month because I value it for those cases.
But you'd never show up to a Hollywood Video looking to rent Terminator 2 and get told that it's a Blockbuster exclusive rental. There were Blockbuster exclusive movies, but they all sucked so it didn't matter.
Netflix Streaming gave bigger selection and instant access. You could get 15 minutes into a movie, realize it sucks, and you didn't have to drive back to the video store for a different one.
Nowadays the selection on any streaming service feels like 1/3 of what a VHS rental place would have. Sure there's more actual quantity, but it's like the $1 rental bin. Currently, if you pick X popular movie and Y streaming service, odds are you cannot watch it on that streaming service.
I mean, it sounds like they simply learned their lesson. Or got more budget to publish such stuff. Same tactics but now more effective after giving what the audience actually wants.
Its certainly an interesting phenomenon. Hosting brick and mortar is crazy expensive so it makes sense to delegate that. Hosting servers is cheaper and way more scalable (mostly dealing with country laws instead of every single nuldijg regulation code), so it's no surprise studios want to self-distribute now that the barrier lowered.
But this is all just to say that while I pirate loads, I do have a bit of a conscious about it. That said, stories like this are why I don't lose much sleep over it.
For me, this is a rental.
In the case of PSN, official policy is that defective games are refundable. They just make it impossible to reach anyone about this during the refund window. In the case of Steam, official policy is that devs are free to push malware to your device.
But i feel "punish" is the wrong lens to look at this. It's hard for the individual to punish a corporation. Ultimately the goal is to maximize your own purchase so the best way to achieve that is to find a better product. Then that merchant grows based on their ability to serve the customer. In my experience, most companies tend to be punished not by people or competition, but by their own folly.
And if there really is no merchant serving your product for your price, that's a much larger discussion to have.
That's a lot of games, including several notable big name titles: https://en.m.wikipedia.org/wiki/List_of_Games_for_Windows_%E...
That includes GTA IV, Street Fighter IV, and Resident Evil 5.
Sure but it's very much a minority point of view.
Multiplayer on the other hand...
Only because Capcom had to put in extra dev work to make it work again after the GFWL shutdown: https://www.reddit.com/r/pcgaming/comments/qq3sq9/capcom_has...
https://steamcommunity.com/sharedfiles/filedetails/?id=11481...
cough kindle... cough
And to be clear, I wouldn't be surprised if it has happened again since, but I've never heard of any, so I agree with the GP comment's assertion that it isn't common.
[1] https://www.nytimes.com/2009/07/18/technology/companies/18am...
I don't care if people "steal" from billion dollar corporations. But let's not mince words and pretend it's some Robin Hood act of altruism. The companies already took that piracy into account on their budget book anyway; they won't change their ways over this.
That whole Gabe Newell quote about "piracy is a service issue" goes both ways. Piracy isn't always convinent and plenty of people don't wanna set up plex servers and search torrents and organize their library to get "the best experience". They just want to turn on device and play/watch/read seemlessly
And it's not my point at all in that comment. I'm just saying most 'thieves' aren't trying to prove they are good people by stealing like how piracy arguments oh so often go here. Nor trying to pretend they are archivist saving artifacts from disappearing off the face of the earth. They are either greedy, desperate to survive, and in a few rare cases a pathological disorder.
It's premium entertainment, and people either want to consume a product but dont/can't pay. It's that simple. and I'm not saying that from a judgmental POV either. I've done it quite a bit as a grade schooler.
For me, I try to find drm free copies of games when possible, or physical media when that fails. That's enough for me to feel "ownership".
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I simply wanted to talk about the internet attitude towards piracy in this thread. I've done it but I never boasted around about slaying some corrupt corporation by ripping an ISO off a disc, or simply finding a torrent.
No, I did it to either not pay for a game or to mod games with no native mod support. I'm not a good person to begin with and I don't pretend I'm a good person by pirating.
I don't think "refund" is the best use of word here. That's usually a customer returning a product. And a company with bad refund policies tends to have bad customer service.
I've never experienced a car crash, so they can't be common, why should I wear a seatbelt?
Unless it happens a lot but doesn't get any publicity, which seems pretty unlikely as there are too many widely read forums where people it happened to would report it, and too many publications like Ars, Tech Dirt, The Register, Torrent Freak, and many others that would jump on any such story, we must indeed conclude that it is not common.
The important question is not if it is common but rather will it become common?
Discovery is part of Warner, which is currently being run by someone who will kill content for the tax write offs. He killed "Final Space" for a tax write off, cancelling future season and pulling existing seasons from streaming and sale. And last year they killed a movie, "Acme vs. Coyote", that they had completed and scheduled for release because they decided they'd rather write it off.
Because of that right now I would not buy any streaming content from Warner. In the specific case of Discovery it looks like they are just pulling it from other platforms so that it can be exclusive to services they own, like Max and Discovery+.
That probably means it is safe for now to buy Warner owned content through Warner owned platforms, but I'd worry that in the future they will decide to write it off and it will leave their own platforms too.
I can only recall it happening once before on steam, and it was due to malware on the now delisted game.
I've never experienced that in the last 20 years of purchasing digital media. You can't claim it's common.
[1] https://www.thegamer.com/failed-game-studios-best-games-meta...
[2] https://movieweb.com/famous-defunct-american-film-studios/#b...