Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone.
It can be an industry standard for indie / mobile game.
I agree that catching up to Unreal is not going to happen any time soon; they're way further ahead on rendering features, and constantly improving.
The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects, architecture or CAD (though for CAD they’re all bad at the end of the day)
I like that Blender is a credible option. I would have loved to have this kind of option when I was younger - way simpler than finding Maya, 3Ds or other big package… with, erhmm, free licence let’s say.
In time Godot could be quite formidable, and I argue in many ways 4.x already is. One thing is that rapid prototyping in Godot is actually fun