Videos of Godotcon 2023
media.ccc.de
media.ccc.de
- Query all windows and check if a full screen or maximized window exist, and then pause the wallpaper. I have a prototype for handling this on Windows.
- Limit frame rate via Godots Engine.max_fps. Also in general it does 100% depend on the wallpaper of resource intensive it will be.
And with Blender you have a competitve 3D modelling solution.
Good times for open source gamedev right now.
And proton makes you not really have to worry about cross compiling if you don't want to.
'Good times' is underselling it.
Even my naive prompts are getting impressive results with midjourney and dalle3...I imagine waiting a few months to a year this problem will be solved in a much better fashion than I would be able to hack together
I'm guessing you're using these separately right? Not together?
A nice contrast to regular work ;)
(I kid! It's great that Bevy is developing so quickly.)
… of all the strange places to find a good summary of nice swift features.
"Advocacy of Microsoft open technologies edit
De Icaza endorsed Microsoft's Office Open XML (OOXML) document standard,[15][16][17] disagreeing with a lot of the widespread criticism in the open source and free-software community.
He also developed Mono – a free and open-source alternative to Microsoft's .NET Framework – for GNOME.[18] This has raised much disagreement due to the patents that Microsoft holds on the .NET Framework.
De Icaza was criticized by Richard Stallman on the Software Freedom Day 2009, who labeled him as "Traitor to the Free Software Community".[19] Icaza responded on his blog to Stallman with the remark that he believes in a "world of possibility" and that he is open for discussions on ways to improve the pool of open source and free software.[20]"
Complicated man. I wouldn't want his legacy.
The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects, architecture or CAD (though for CAD they’re all bad at the end of the day)
I like that Blender is a credible option. I would have loved to have this kind of option when I was younger - way simpler than finding Maya, 3Ds or other big package… with, erhmm, free licence let’s say.
In time Godot could be quite formidable, and I argue in many ways 4.x already is. One thing is that rapid prototyping in Godot is actually fun
Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone.
It can be an industry standard for indie / mobile game.
I agree that catching up to Unreal is not going to happen any time soon; they're way further ahead on rendering features, and constantly improving.
Still, it's making good progress.
[0] https://sampruden.github.io/posts/godot-is-not-the-new-unity...
[1] https://godotengine.org/article/why-isnt-godot-ecs-based-gam...
[2] https://forum.unity.com/threads/opengl-deprecation-and-remov...
>Godot API is designed around GDScript: This is also not true. In fact, until Godot 4.1, typed GDScript did calls via "ptrcall" syntax, and the argument encoding was a bottleneck. As a result, we created a special path for GDScript to call more efficiently. [0]
[0] https://gist.github.com/reduz/cb05fe96079e46785f08a79ec3b0ef...
I don't have to write anything new, since you didn't bother to write anything new either.