While popularity of SIS imagery isn't what it was a few decades ago, programmer interest in the subject has remained quite strong.
As an artist I enjoy incorporating SIS images in my work. In the past I've used a number of open-source SIS generators. Mostly these programs weren't completely satisfactory. A common defect was producing SIS artifacts marring output image appearance.
Subsequently I wrote a SIS program (with GUI for usability) [0] that almost entirely eliminated artifacts in the finished images. Developed with artists' interests in mind, its SIS output looks different vs. examples in the article. (Using depthmap and texture/pattern image inputs, the latter determines the "surface" appearance of the SIS.) However both SIS styles have the same 3D effect capability.