How to Make Your Own Spooky Magic Eye Pictures (Autostereograms)
blog.demofox.org
blog.demofox.org
My trick was based on "magic eye" images I used to enjoy. When I saw the side-by-side drawings used by the puzzle, I wondered what would happen if I "fuzzed" my eyes as if I was looking at a magic eye photo. To my surprise, all of the items that were different between the two images "vibrated" or "shimmered", while the rest of image stayed steady. I repeatedly fuzzed and focused to spot all the differences in a matter of seconds.
There’s some skeptical commentary in the thread as wel.
Sometimes an inverse gradient will appear and/or it'll shimmer, but I wouldn't say that it's at any time a "new" color.
I also recall playing a black-and-white space game (top-down scroller) for the original Macintosh where the instructions asked you to tape a piece of cardboard to the middle of the display such that each eye had a separate image of the split screen, which ended up providing a 3D effect without special glasses. I can't seem to recall what the game was, but I could play without the cardboard using the same vision technique (the 3D effect was very pronounced when playing in a dark room).
They have the built in constraint that you need to have rows if identical objects, but that works quite well for chess pieces in this example.
https://en.m.wikipedia.org/wiki/File:Chess_Single_Image_Ster...
At first I thought I stumbled onto some clever new hologram tech, though it quickly del apart once I realised that the source image has to already be 3D, and if you can generate an actual 3D image at the source, then you don't really need a mirror to see them...
While popularity of SIS imagery isn't what it was a few decades ago, programmer interest in the subject has remained quite strong.
As an artist I enjoy incorporating SIS images in my work. In the past I've used a number of open-source SIS generators. Mostly these programs weren't completely satisfactory. A common defect was producing SIS artifacts marring output image appearance.
Subsequently I wrote a SIS program (with GUI for usability) [0] that almost entirely eliminated artifacts in the finished images. Developed with artists' interests in mind, its SIS output looks different vs. examples in the article. (Using depthmap and texture/pattern image inputs, the latter determines the "surface" appearance of the SIS.) However both SIS styles have the same 3D effect capability.
See the 1994 game "Magic Carpet" for this and some other weird 3D-modes including an early VR helmet.
edit: the only brief clip I can find online that actually lets you experience the effect:
https://youtu.be/3qiIXbfQjA0?si=NLKv8Bs3EyW-lZX4&t=62
but I did find a modern platformer:
I remember that the DrDobbs' Journal once featured a stereogram program that ran excruciatingly slow. I wonder how Bullfrog got it performant on the hardware of the era
BOBoBoBoBoBoBOBoBoBoBoBoBOBoBoBoBoBoBOBoBfNoRdBoBOBoBoBoBoBoBOBoBoBoBoBoBOB
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!::::'___`:::::::'___`:::::::'___`:::::::'___`:::::::'___`:::::::'___`::::!
!:::'/_ _\`:::::'/_ _\`:::::'/_ _\`:::::'/_ _\`:::::'/_ _\`:::::'/_ _\`:::!
!:::|/ ~ \|`::::|/ ~ \| `::|/ ~ \|' `|/ ~ \|::' |/ ~ \|::::'|/ ~ \|:::!
!:::|'-.-`| :::|'-.-`| :|'-.-`| |'-.-`|: |'-.-`|::: |'-.-`|:::!
!:: (|e|e|? ::(|e|e|? ' (|e|e|? ` ' (|e|e|? ` (|e|e|?.: (|e|e|? ::!
!. `._^_,'' :`._^_,'..' `._^_,'`...'`._^_,' `..`._^_,'. ``._^_,' .!
!. \\=// \\=// \\=// \\=// \\=// \\=// .!
: U/_/ U/_/ U/_/ U/_/ U/_/ U/_/ :
@/ \&~ @/ \&~ @/ \&~ @/ \&~ @/ \&~ @/ \&
Y/\.::./\S\ /Y/\.::./\S\ /Y/\.::./\S\ /Y/\.::./\S\ /Y/\.::./\S\ /Y/\.::./\S
E$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$E
%%%%XX%%%%%%%%%%%XX%%%%%%%%%%%XX%%%%%%%%%%%XX%%%%%%%%%%%XX%%%%%%%%%%%XX%WiZ
https://www.subgenius.com/bigfist/eyes/Jittlov3-D-Dobbs.htmledit: I found this video[1] with pairs of images that tells you to hold sunglasses in front of your right eye if you can't defocus your vision correctly. This worked for me with an ND filter, it really feels like it shouldn't do anything but I did see depth. Those patterns though, still no idea how to make them work.
Now I will probably see everything blurred for rest of the day.
I've been pretty good at seeing these in the past, but I had no luck with the images in the article.
It lists multiple methods along with an "easy" stereogram to view. Maybe one of them works for you, it worked for me.
edit: I don't see it mentioned on the page, but in my experience the absolute size of the image matters. It works better on a computer monitor for me rather than a smartphone screen. Play with zoom levels.
* * *
but instead:
* *
* *
My eyes are "orbitally asymetrical" by about 1mm and it screws with stuff like this.Stereo wideners (a switch made to cause music to sound wider in audio 3D space) work very similar to the Dolby3D, except with equalization instead of colour filtering.
Dolby3d takes chunks of red, green and blue, and filters them so the left and right eye are seeing slightly different reds, greens and blues in a way that isn't easily detected by the person viewing them. Both eyes see apparently normal views, but together they see a stereo image.
Stereo audio wideners take a set of audio frequencies, lowering their EQ on one side while raising them an equivalent amount on the other, so that the left and right ears are hearing different equalization that still sound reasonably normal.
It makes sense that Dolby is the primary name associated to both technologies. They are pretty much the same left-right reversed comb filters, except light frequencies versus sound frequencies.
As a kid I had a book which had tried to address this problem. The shape was still hidden but certain elements of the repeating pattern coincided with and emphasized parts of the hidden image - but in a way that wasn't obvious until you had revealed the 3D effect. It was partially successful.
I always have a hard time with these. I get the 3d effect but can never figure out the image. I suspect based on reading some theory that I am viewing them cross eyed instead of slack eyed. But have no idea how to do it the other way around.
Update: it does, I found a youtube video, still cant resolve it however. https://www.youtube.com/watch?v=IZpsbQMQFBs
This one https://managore.itch.io/stereogram (link from another comment) actually animates both.
The almost holographic looking sphere and pyramid at 00:15 seconds.
The nested petal thing at 45 seconds.
The Yin-Yang at 01:22
Here's soem cross-eye autostereo drone videos: https://www.youtube.com/watch?v=QzyjLtzPDNw
https://www.rockpapershotgun.com/cross-your-magic-eyes-to-pl...
https://www.pcgamer.com/omdo-is-what-happens-when-you-turn-d...
Simply letting your sight defocus as when you're looking into the void thinking something will probably get you closer; then keep in mind that to see these images you need to make a much more subtle correction than when doing the cross-eyes thing, such that it's actually easy to "bind" to pairs of patterns farther apart than what's needed.
The rest is just like with cross-eyes stereograms, check the borders of the double-image to verify the alignment of your head, and as you get closer to joining the dots strive to get the image back in focus (but of course without moving the eyes).
Is it better on a non-phone screen?
The phone screen works fine for me, but a larger screen might work better for you. It's more like a "zoning out" unfocusing than a crossing of the eyes, like you're trying to look at a point slightly behind your screen.
I was never able to see stereograms, the most I was able to pull out was to see it inverted (x seeing with eyes, while the opposite is required).
It actually might well be that people with sight problems will have a harder, or a lot harder, time at first, but, yeah, with enough time most will probably manage to.
I think it took me weeks to start to see them easily, and probably at least days to see one for the first time.
By the way, from then on though, I became able to e.g. watch stereo videos stereographically in a split second, from any position (so long as I kept exercising every once in a while); so it's probably just a matter to learn how it works and maybe exercise the eyes a little, for most people.
Some people can't do it ever, some people do it effortlessly on the first try, and the rest of us are baffled for hours/weeks/years until we randomly figure it out and it clicks.
It's just certain bodily movements that can be extremely non-intuitive. Consciously moving your eyes apart is one of them.
https://en.wikipedia.org/wiki/Anaglyph_3D
though I think the premium way to enjoy stereograms in 2023 will be with a VR headset (no fan of Facebook but I just got a Quest 3 and wow!)
The consequence of that is that movies can’t go 100% to stereo. So they are left with the strategy of showing the movie in two theaters and charging a few $ more for the stereo version which (1) alienates consumers who think it’s just a greedy “money grab” but (2) would usually cost money instead of make money because of the expense of having more showings that will be less well attended except in the case of the absolutely largest movies that can support a large number of showings.
That's why I'm surprised if you do see it
I recall it taking several seconds just to generate the random dot map on my 4.77MHz XT.