Though arguably people on older screens aren't likely in the market for a new graphics card, even "midrange" like this.
Edit: LCD monitors are not blurry if you use the native resolution. Go learn about pixels and resolutions if you think otherwise, because you clearly don't understand. There's no way for it to be blurry unless for some reason you're doing non-integer based scaling. https://tanalin.com/en/articles/integer-scaling/
What you can drive natively isnt really that coupled to what you can render anymore. It's an unnecessary luxury having full native res rendering, great to have, nice, but no longer necessary at all for almost everyone.
Also if you are just gonna predominantly play on Steam Deck or some kind of video solution, then it's probably more than enough.
Only a few games unfortunately. https://game.intel.com/story/intel-arc-graphics-xess-games/
That's just my personal preference. If somebody else feels differently that's fine.
To play a game at 1080p, I need a dedicated third-party application, because changing the resolution of the desktop is absolutely criminal and also results in blurry scaling artifacts rather than the perfect integer scaling that it should be.
Changing the resolution of the desktop indeed has hideous effects in Windows. If my external monitor loses power for half a second, all my windows get forcibly resized to fit within the limits of my laptop's built-in screen. It is inconceivable to me that someone might actually want this functionality.
And yet somehow, if I close a window, unplug the external monitor, and reopen the window, it will open in the inaccessible virtual space where the external monitor used to be, and I have to use keyboard commands to move it onto the visible screen.
I don't want either of those things to happen, but I'm prepared to believe that I have to live with one or the other. (I'd rather have the second problem than the first one.)
Why are both of them happening?
Exactly. It's one of the reasons why I mandate 4k and not 1440p, in addition to it also being a perfect 3x multiple of 720p, which is absolutely godlike for games like FTL: Faster Than Light.
The 4k monitor I'm using costed $70. It's a cheap aluminum enclosure around a laptop panel.
You have to buy it and then switch the branch to version 1.6, because the new UWP version doesn't work properly.
Sounds more like they're targeting the good enough market. Mid-level PC gaming has moved on to 1440p, but budget builds could maybe use something like this.