Intel Launches Arc A580: A $179 Graphics Card for 1080p Gaming
anandtech.com
anandtech.com
Admittedly I'm not playing AAA games from the last few years.
Those numbers are highly dubious if my shopping experiences are anything close to those of the average person.
Still very useful over the long term, but less so when supply shocks hit.
Shows a chart that excludes food, shelter, energy, and used cars.
They also try to account for changes in quality (they call it hedonic quality adjustment): https://www.bls.gov/cpi/quality-adjustment/questions-and-ans...
It may well be that the economics persuade businesses to cut costs and lose sight of quality, but I supect it's a company politics issue more than it is economic.
also, since this is a relatively recent development for Intel they also have to get their drivers & stack competitive, and there's clearly no better way to do that than by getting telemetry on exactly what ways your products are lacking and crashing things
edit to add:
I think there's also a really good chance that this winds up like the first generation of Ryzen systems did- not the most competitive, but quite cheap and with a few interesting features to get enough people over, and then eventually the future generations go on to go head-to-head with offerings from other companies.
I would be more surprised by the complete failure and disappearance of ARC in five years than by it duking it out in the datacenter and gaming markets even at the high end.
Meanwhile Intel is going after the cheap ones to try and get a budget to tackle the more difficult AI/ML GPU market.
Going back further there’s the Roadster, and it’s a good thing that was a niche vehicle because they hadn’t settled on the Supercharger design yet.
https://web.archive.org/web/19980109201410/http://tomshardwa...
Now it hasn't had a Bench/GPU update since 2019.
[0] https://www.techpowerup.com/gpu-specs/
[1] https://www.techpowerup.com/gpu-specs/arc-a580.c3928
[2] https://www.techpowerup.com/review/gigabyte-radeon-rx-6600-e...
Performance: http://www.3dcenter.org/artikel/fullhd-ultrahd-performance-u...
Performance/Price w/ German market prices: http://www.3dcenter.org/artikel/grafikkarten-marktueberblick...
https://gpu.userbenchmark.com/Compare/Nvidia-RTX-2070S-Super...
See also: Userbenchmark - the April Fools that never ends (2kliksphilip)
Overall, better experience than with Nvidia. If your computer/install is recent maybe you won't need to reinstall X at all. I kept my Linux across 2 mobo and 4 CPU over 10 years, I usually prefer patching/fixing the issues rather than reinstalling but I think I ought to clean it up.
I haven't been able to prove it yet but it seems to crash when I unplug the temporary display I have on the rack
It's either this or unfortunate timing/panics from this old ZFS release candidate/kernel
Going after pure gamers seems like a rough market for Intel to enter. But maybe with the extra compute and the memory bandwidth, they are actually going after devs and other professionals who also game sometimes? That seems like a good niche for them, at least to start chipping away at.
Amazon currently has some 7600s priced at $188. At $250+ they don't do well in this competition, but at that price I'd say the 7600 wins.
it's over 300 euro, twice the price of OP's
Sometimes I hate being in Europe.
I'm not being rhetorical, I'm not really sure when that does or doesn't get tacked on.
It costs them not really much, but most established vendors just don't wanna give away memory bandwidth, are trying to tier it up. Interesting to see Intel be like, hey, here's gobs of bandwidth for cheap.
I picked up a few 1080p screens for 80 euros apiece a few weeks ago to build out my home office and I'm very happy that the price has been driven so far down in the last 10 years.
The point of 4K is clarity and legibility of text (at > 1.5x scaling), not size.
I don't get people who say 1080p is good enough for coding. They must have eyes at a lower resolution than mine not to being able to tell that text at 2x scaling is so much more readable and pleasant.
From 14" CRT at 640x480 to 17" at 1024x768 or 1280x1024, to typical widescreen 1920x1080 LCDs, and finally to 2560x1440: most screen upgrades were about more "screen space" so you can display more content simultaneously.
This might mean that 4k never becomes a dominant factor in the desktop display market. There are too many corporate desks where they can say "You don't get any more Excel columns by going from 1080p or 1440p, so we won't spend the premium on a 4K monitor (or more GPU performance to feed it)"
I don't get why ultra wide seems to becoming a thing, even outside of productivity it's either close enough I have to move my head to see each side, or far enough away a good proportion of my vision area is above and below the screen.
27" 4K is the sweet spot where the display is retina but the size is 1080p equivalent.
I like fullscreen applications for better focus.
I really need to upgrade my 8 year old GPU, I can barely afford good one because of the high prices.
Though arguably people on older screens aren't likely in the market for a new graphics card, even "midrange" like this.
Edit: LCD monitors are not blurry if you use the native resolution. Go learn about pixels and resolutions if you think otherwise, because you clearly don't understand. There's no way for it to be blurry unless for some reason you're doing non-integer based scaling. https://tanalin.com/en/articles/integer-scaling/
What you can drive natively isnt really that coupled to what you can render anymore. It's an unnecessary luxury having full native res rendering, great to have, nice, but no longer necessary at all for almost everyone.
Also if you are just gonna predominantly play on Steam Deck or some kind of video solution, then it's probably more than enough.
Only a few games unfortunately. https://game.intel.com/story/intel-arc-graphics-xess-games/
That's just my personal preference. If somebody else feels differently that's fine.
To play a game at 1080p, I need a dedicated third-party application, because changing the resolution of the desktop is absolutely criminal and also results in blurry scaling artifacts rather than the perfect integer scaling that it should be.
Changing the resolution of the desktop indeed has hideous effects in Windows. If my external monitor loses power for half a second, all my windows get forcibly resized to fit within the limits of my laptop's built-in screen. It is inconceivable to me that someone might actually want this functionality.
And yet somehow, if I close a window, unplug the external monitor, and reopen the window, it will open in the inaccessible virtual space where the external monitor used to be, and I have to use keyboard commands to move it onto the visible screen.
I don't want either of those things to happen, but I'm prepared to believe that I have to live with one or the other. (I'd rather have the second problem than the first one.)
Why are both of them happening?
Exactly. It's one of the reasons why I mandate 4k and not 1440p, in addition to it also being a perfect 3x multiple of 720p, which is absolutely godlike for games like FTL: Faster Than Light.
The 4k monitor I'm using costed $70. It's a cheap aluminum enclosure around a laptop panel.
You have to buy it and then switch the branch to version 1.6, because the new UWP version doesn't work properly.
Sounds more like they're targeting the good enough market. Mid-level PC gaming has moved on to 1440p, but budget builds could maybe use something like this.