This rules inconsistency (alongside unpredictable (dis-)approvals and double standards for WeChat, Roblox, and (at times) Amazon and others) came up as one of a dozen reasons that, as a solo casual game developer, _launching_ in the App Store is not necessarily the no-brainer decision it seemed to be a decade ago (despite its enormous market power) I lay out in a separate post here https://keydiscussions.com/2023/07/26/as-a-web-game-dev-poin...