I tried to find the comments you're talking about and found only two that seemed to be talking about ease of development. Both of them were clearly making the point that the
barrier to entry being lower than in the past has lead to a glut of basic low-quality, low-effort games. That is, people are producing games that boot up and do something but don't meet today's expectations for quality games. They're talking about the ease of making shovelware; you're talking about the difficulty of making AAA games. I'm not sure the sentiment you're responding to (that
good games are easy to make) actually exists in a comment here.
They're clearly right about their point. You can make a shitty game in one sitting using today's tools; I've done so a bunch of times. My games all suck but they are games with art, music, sound, and gameplay that people can play and enjoy briefly. You are also clearly right that making good games is hard, and indeed getting harder. The quality bar for a AAA game is insanely high in 2023. I don't see these as being incompatible points, and I'm not sure the anger I sense in your post is warranted--was it necessary to suggest that anyone who disagrees with you is a dilletante and that their posts are noise?