> People saying that it's "easy to make games" surprise me. Are you actually trying to make something real, or is this just speculation? If you're on the sidelines or a dilettante, why speak? You're just adding noise.
Perhaps you're interpreting a general statement that means different things to different people through your own context and missing a bit of what they mean. It's easy to do something as a career and discount the non-career people doing it, but everyone has their own reasons do to things, and sometimes it's not external.
If we replace "games" with "art", then we get people saying "easy to make art". I'm sure professional artists trying to support themselves think similarly to you, that it's hard, and I'm sure it is. But they may not be talking about art the same way you are talking about art.
Making art for yourself can be fun, and relaxing, and even liberating. Making games for yourself can be too. In this context it can be very "easy", because you're only looking to please yourself. It's no less "real", it's just for a different purpose in some cases. They aren't adding noise, they're talking about a slightly different thing, but it's also an important thing, and also important for the other, professional context as well.
Do you really think professional game makers and art makers are making their profession better by telling laypeople that no, what they're doing is not the same at all and what you do is hard so they shouldn't relate their own experiences? Won't your profession be better served by instead of discounting their views discussing the differences of when it's done personally or as a hobby and when done for general consumption? Aren't many of these people the professionals of tomorrow, or maybe not, and you're helping some people realize they'd rather keep it personal and a hobby?