I think they’re probably saying that the technical aspects of making a game are generally much easier/more accessible now.
I don’t think anyone would claim the actual game design is much easier (and the marketing is probably more difficult now).
I don’t think anyone would claim the actual game design is much easier (and the marketing is probably more difficult now).
I’ve had an idea for a strategy game I’ve wanted to make for years, but a big reason I haven’t started it has been how much tuning of the mechanics I will need to do, and a distrust of my attention span being able to slog through that process. However the game I have planned, while doable by one person, is a much larger scale than some of the most famous and influential indie games