The reset programming for the AnyKey was a very common call, many people didn’t even know they had an AnyKey keyboard and would accidentally remap keys.
For young children, what's the developmental impact?
https://www.youtube.com/watch?v=KTc3PsW5ghQ
The one with Bob's computer is a bit less clear. It seems the orange Martian falls in love with an Apple II(e?) and beams back in to bring it a rose.
> For young children, what's the developmental impact?
Kids get to practice talking about and describing what's silly about the behavior they see in the vignette. In the process, children usually end up properly categorizing various Earth objects, gaining valuable experience points which they will later exchange for increased attack and magic-conjuring abilities.
Additionally, the kids learn coping strategies to deal with the idea that creatures can teleport without warning to any location in the show and are never, ever noticed by any of the characters on the show. IIRC these characters scared the ever-living bejeezus out of a lot of kids.
Most important HN edit I've ever made: correct "everlasting bejeezus" to "ever-living bejeezus"
As for the developmental impact, I think it's quite positive. Sesame Street has been and continues to be a great source of knowledge and useful lessons & morals for children. Adding in some silly situations like this helps keep them engaged and develop their sense of humor.
If we take my previous assumption further, the Platinum IIe was released in 1987, which came with a numerical keypad built in, and looks distinctly different from the IIe. Even though this Youtube clip is 240p, you can distinctly see that there is no "divide" in the keyboard, so this is definitely not a Platinum IIe.
I would say this machine was manufactured between 1985 and 1987.
Keep in mind that Sesame Street basically pioneered children's educational programming.