Classic Sesame Street – Computer Trouble
youtube.com
youtube.com
Which my 6-year-old brain interpreted as, there is a HUMAN called the "cursor" somewhere waiting for me to type something, so they can carry out the command! This idea filled me with anxiety as I assumed they must be impatient waiting for me to figure out what command to type next.
(I fairly soon realized this was not the case. But I think I must have kept my early computer sessions quite short to avoid irking the cursor.)
He guessed it would reject the order because it was impossible. I asked him what would happen if someone programmed the computer to believe it could fly? We've only seen the word in TV, it was the mid 70s, but he correctly guessed that it would behave like it was flying. I thought it was sensible and didn't ask more questions.
This little interaction has stayed with me for fifty years, and it has become surprisingly more accurate the more computing advances.
There is also an episode about farting that was censored by Disney but that aired on Aussie TV.
Indeed, and not just in children media - but in media in general. My pet peeve is science fiction movies and shows, which stopped featuring actual adult characters since late 2000s / early 2010s. It's particularly jarring in the sci-fi genre, since stories there are usually supposed to portray emotionally mature, competent adult professionals at work, often in uniformed service - meanwhile, for almost two decades now, we've been getting protagonists that are more like messed up teenagers in adult clothes. Any semblance of professionalism or maturity, if it exists at all, is relegated to background characters.
The reset programming for the AnyKey was a very common call, many people didn’t even know they had an AnyKey keyboard and would accidentally remap keys.
For young children, what's the developmental impact?
As for the developmental impact, I think it's quite positive. Sesame Street has been and continues to be a great source of knowledge and useful lessons & morals for children. Adding in some silly situations like this helps keep them engaged and develop their sense of humor.
If we take my previous assumption further, the Platinum IIe was released in 1987, which came with a numerical keypad built in, and looks distinctly different from the IIe. Even though this Youtube clip is 240p, you can distinctly see that there is no "divide" in the keyboard, so this is definitely not a Platinum IIe.
I would say this machine was manufactured between 1985 and 1987.
Keep in mind that Sesame Street basically pioneered children's educational programming.
https://www.youtube.com/watch?v=KTc3PsW5ghQ
The one with Bob's computer is a bit less clear. It seems the orange Martian falls in love with an Apple II(e?) and beams back in to bring it a rose.
> For young children, what's the developmental impact?
Kids get to practice talking about and describing what's silly about the behavior they see in the vignette. In the process, children usually end up properly categorizing various Earth objects, gaining valuable experience points which they will later exchange for increased attack and magic-conjuring abilities.
Additionally, the kids learn coping strategies to deal with the idea that creatures can teleport without warning to any location in the show and are never, ever noticed by any of the characters on the show. IIRC these characters scared the ever-living bejeezus out of a lot of kids.
Most important HN edit I've ever made: correct "everlasting bejeezus" to "ever-living bejeezus"