https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitio...
Google, Microsoft, and Apple have never bet such a huge chunk of their spending on a single tech that has been so resoundingly mocked. The amount Meta is spending on VR makes the Windows phone look like a drop in the bucket. It's not that they are speculating on a moonshot, it's that they are wasting so much of their money on a single moonshot.
There have been rumours for the last 10 years that a bunch of people are working on a self driving and/or electric car, with little to show for it so far. I doubt anyone outside a select few in the company would know how much.
https://nypost.com/2023/03/21/mark-zuckerberg-asked-facebook...
They did a brief collaboration with HTC on a custom Android skin back in 2013 but that appears to have been their only major effort in the handheld device space.
I guess the 90's don't count anymore.
It's not particularly helpful to think of Apple before Jobs' return as iCEO and Apple afterward as the same company. His leadership philosophy and his vision for the company were so completely different than Gil Amelio and his fellow suits, any attempt to draw conclusions based on things that happened during that period is going to be an exercise in futility.
Unless, of course, all you want to do is score points dunking on Apple. Which has been a beloved pastime of many tech people for about 40 years now.
Apple bet on a ton of products. Then they almost all failed to generate good returns, whether good, bad or average.
Meta was in its infancy when the mobile hardware revolution was happening. Do you really think they stood a chance of creating their own hardware platform while simultaneously adapting their existing software platform to the new paradigm? According to a google search they had 850 employees in 2008. Apple had 32000.
> It's not that they are speculating on a moonshot, it's that they are wasting so much of their money on a single moonshot
And yet Google is constantly trounced on this very site for never committing and constantly shutting down promising products. Armchair critics will never be satisfied and Zuck is wise to ignore them.
Then they should have realised that it was a bad idea.
And their UI (mobile and web) still suck for lesser used features to this day. Not the "doesn't look good" kind of suck, but "they forgot to put in the submit button" kind suck.
Let's exclude Apple and Google from the competition because they own the mobile platforms.
Windows CE 4 was way ahead of iphoneOS 1, 5 years earlier.
In 2007, Facebook was way, way less mighty, and by 2012, it was late.
Speaking of Windows Phone: it had great hardware and good, innovative software. It's Microsoft's bureaucratic ineptitude that killed it, not its (possible lack of) merit.
Before that, we had things like the danger hiptop and blackberries. Incomparable.
What do you mean Nokia with Tizen? Tizen was Samsung's attempt at continuing with Linux after Nokia abandoned MeeGo.
Nokia was the massive smartphone market leader with Symbian, but was a hardware company at heart and couldn't keep up with Android which ate its lunch by giving all the competitors a free, competitive operating system.
Before Android came along the competition didn't really have much choice as they were even worse at software than Nokia was. Who knows, without Android the landscape might still today be Nokia & Apple sharing the market -- or maybe Windows Phone would've managed to become the second system.
They had Windows CE in the 90s, and Windows Mobile in the 2000s.
They were in a good place to be able to release a smartphone in time.
According to reported stories, Bill used to be really good at understanding how to squeeze the last drop of performance from slow hardware, a vital skill to have in the 1980s, yet subsequently became less important when desktops became fast enough. If they had Bill Gates leading the technical direction of the mobile OSes, the extra focus on speed optimization might have been what would have allowed Microsoft to do better during the smartphone wars.
All speculation though.
I'd say that it's the moving too slowly and not focussing on getting some key apps working on WinMobile did not let the platform win some mobile.
Wha? This is revisionist history.
Facebook was very late to having a mobile app. It was widely ridiculed for a very long time for not having an iPhone app, and when it did finally get one, it was so bad that it was practically unusable for at least two years.
I remember a number of friends and family members giving up on Facebook because its app was so slow, bad, and buggy, even on the newest phones. My wife upgraded to a new phone just because the Facebook app was so awful, and she was so disappointed to find out that the problem wasn't the phone, it was Facebook.
[1] https://techcrunch.com/2012/09/11/mark-zuckerberg-our-bigges...
So I find it totally plausible that a huge amount of people would spend large amounts of time in a more immersive virtual world, provided it wasn’t clunky and caused headaches.
I, on the other hand, know nobody that uses virtual worlds. I find it plausible that a tiny amount of people would spend large amounts of time in a more immersive virtual world. I find it completely implausible that a huge amount of people would.
there are 2.5 billion adult gamers in the world. A good percentage of that are partaking in games that easily qualify as virtual worlds.
no personal anecdote needed, huge amounts of people are already spending time in places that qualify as virtual worlds.
Our interfaces are clunky, and you can shift 'virtual world' around to mean something else, but it feels evident to me that this isn't an uncommon pastime/desire among people.
I don't think casually playing a mobile game every once in a while translates to going full VR. The amount of gamers that care enough about the medium to buy a console or gaming PC is only around 500 million or so.
VR is fun, but has serious limitations. A nice way to take a walk on the rings of Saturn, but no way in hell am I going to trust it with my privacy. And it's totally overkill for something like scrolling cat-meme videos or wishing someone happy birthday via social media.
Plus the Index is pretty good but it still gives me headaches and dizziness after extended periods.
I absolutely think there is more to come with VR, but it's only after there is already a flourishing ecosystem that social media will find its place there, not before.
I am one of those "adult gamers". I even occasionally play VR games with an Oculus Quest. The thought of living substantially more portions of my life "in the metaverse" is pretty much the definition of dystopia for me. I've seen Wall-E, and I'll pass, thanks.
But people already do.
Email, Facebook, twitter, messaging, slack, all of it, is by no means real, human interaction. It is a step away from that.
Some even say that this type of interaction is so fake, so filled with disinformation, and algorithmic monkeying, that it is toxic poison.
Yet people will be with friends at a restaurant, or hanging out, and so addicted, so unable to stop, that they are constantly be staring at their screen instead of interacting in person!
People cannot help themselves, and people cannot resist addictive platforms.
So sadly, Zuck probably has a good idea. He's probably a bit early, but you can be sure when VR takes a Musk implant, and a simple pair of glasses for full immersion, people will be in VR while having lunch with you.
I'd extend that to, "Virtual reality is where you are when you're not present in the here-and-now." That encompasses all forms of media, entertainment, and communication with people who aren't in the room with you. The idea that it has anything to do with goggles, 3D graphics, avatars, or Facebook is something some people made up.
For all the hype around Metaverse and Zuckerberg wanting 1 billion people in VR, there has been surprisingly little effort in finding out what those people would actual do when they have the headset on.
True. However, the internet was around for 20+ years, before profit entered. Radio took decades, TV too. These things take time.
I, too, know people who met their future spouse online. However, after meeting online, they invariably meet in person before getting married, and then live together after getting married. Even the most plugged-in exemplars of the metaverse can't escape from the desire to interact outside of it.
So while I agree with your point overall, I think here on HN we're too quick to dismiss people's personal stories.
But I am looking forward to Quest 3. Because I really miss the part of completely shutting off from my surroundings and being transported elsewhere. And really enjoyed random conversations in Table Tennis game and in their VR World thing.
Only after selling it, I realized how much those few minutes in it were worth.
EDIT: Now I think VR/meta is correct long term move.
I think the Meta beta is correct long term. It might be too early right now but I think long term, it's the correct move
In the future, if everything you care about is in VR, then not being in VR would be shutting yourself off from the world, the same as not using the internet is shutting oneself off from the world today (for some of us).
Think about any time you've been on a bus, train or plane -- most people on board are using their phones or tablets. I suspect within this decade it's common for those devices to be supplanted by AR/VR headsets.
Would Better Call Saul be a better story in VR?
One of the things that makes shows and movies good is tight editing and focus; a VR system where I can look around is the antithesis of that.
Same way I feel about open world games like GTA V vs. something like Bioshock which is highly linear but also highly directed.
But FWIW I'm totally with you about the airplane headset, never have I wanted to be somewhere else then when I'm on a plane...
To be fair Meta's VR headsets are pretty heavy, which is also bad for the neck, but evolutional pressure will bring the futures headsets' weight down, as ergonomics is on a critical path for these devices adoption.
Isn't that the way it is now? Used to be, you'd all get together at the town hall, to discuss problems with the city.
Now people use twitter and Facebook, and community involvement is at an all time low.
We're already in VR version 1. Nothing online is "real"!
In VR2 people will still go for walks in the park, but just as now, where everone is walking and staring at their phone, people will be in VR2 while walking their dog.
Ten years in I def feel like I've cut myself off from the world in a significant way. I feel like my Boomer parents now, seeing local events advertised in traditional media instead of on Facebook or in some feed.
The _major_ upside is that I am pretty out of the loop with so much meme-based misinformation and influence. It's crazy to see what people are consuming daily.
I just really hope that VR doesn't go the same way. The 90s cyberpunk vision was you'd jack into this wild west and have access to everything. The current reality is that you're just getting another Marc Zuckerberg-esque curated reality. Thanks but no thanks.
To be fair it's not that I'm doubting VR in general just Facebook's vision (or lack of one) of what the Metaverse is supposed to be.
VR belongs in the 80s
Quest2 has been adding similar functionality over the last year, though the image quality of the pass-through still leaves a lot to be desired, but that can be fixed in future headsets.
Depths sensors will also make they way into headsets sooner or later and allow much more flexible integration between real world and virtual objects. Hololens could do that years ago, but the VR space still needs to do some catch up.
[1] https://www.uploadvr.com/mirage-solo-is-getting-pass-through...
Meta's other problem is that while it owns an overwhelming share of VR headsets thanks to subsidies, it is a pitiful also-ran in services with Horizon compared to the real leaders, Fortnite and Minecraft.
while quest 2 has solved some problems, there are still hurdles to usability. but these hurdles aren't inherent to VR.
How many decades and hardware cycles does it take for this prediction to go away? Billions has been poured into VR and it's still as much a novelty and fad as ever.
I'm not sure it even matters as it appears the game was really a way to find a funding stream for future hardware development to get them where they really want to go. Kind of like how Netflix mailed DVDs around until they could achieve their goal of a streaming service.
They already achieved something like a 10x cost reduction with the Quest in a few HW generations.
I think their worse mistake was tying up Oculus devices to Facebook accounts. Oculus should have stayed a separate platform with minimal ties to Facebook with it's own social features.
Sheryl Sandburg deserve a huge amount of credit for making Facebook a sustainable business, something Zuck floundered at previously.
A person who could brilliantly take advantage of a an opportunity once might have no generalizable talent to create another opportunity out of thin air.
Yes, especially if you consider that now AI can create entire 3D worlds at near-zero cost ...
This can change completely if they can increase the resolution of headset, make them 3x lighter and with jaw dropping graphics created by generative AI streamed from cloud.
The funny part is, if they actually invested more on investing in VR, they might actually get to AR faster.
When I joined FB in 2013 people told me it was a really bad move as they didn't get mobile.
Meta is too dependend on chip manufacturers like Qualcomm
Better than the Quest 2 but not a big leap
Things happen.
The problem is that Meta has too MUCH power.
like who/what?