A morale crisis after multiple Meta layoffs
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So I find it totally plausible that a huge amount of people would spend large amounts of time in a more immersive virtual world, provided it wasn’t clunky and caused headaches.
I, too, know people who met their future spouse online. However, after meeting online, they invariably meet in person before getting married, and then live together after getting married. Even the most plugged-in exemplars of the metaverse can't escape from the desire to interact outside of it.
So while I agree with your point overall, I think here on HN we're too quick to dismiss people's personal stories.
I, on the other hand, know nobody that uses virtual worlds. I find it plausible that a tiny amount of people would spend large amounts of time in a more immersive virtual world. I find it completely implausible that a huge amount of people would.
But people already do.
Email, Facebook, twitter, messaging, slack, all of it, is by no means real, human interaction. It is a step away from that.
Some even say that this type of interaction is so fake, so filled with disinformation, and algorithmic monkeying, that it is toxic poison.
Yet people will be with friends at a restaurant, or hanging out, and so addicted, so unable to stop, that they are constantly be staring at their screen instead of interacting in person!
People cannot help themselves, and people cannot resist addictive platforms.
So sadly, Zuck probably has a good idea. He's probably a bit early, but you can be sure when VR takes a Musk implant, and a simple pair of glasses for full immersion, people will be in VR while having lunch with you.
I'd extend that to, "Virtual reality is where you are when you're not present in the here-and-now." That encompasses all forms of media, entertainment, and communication with people who aren't in the room with you. The idea that it has anything to do with goggles, 3D graphics, avatars, or Facebook is something some people made up.
For all the hype around Metaverse and Zuckerberg wanting 1 billion people in VR, there has been surprisingly little effort in finding out what those people would actual do when they have the headset on.
True. However, the internet was around for 20+ years, before profit entered. Radio took decades, TV too. These things take time.
there are 2.5 billion adult gamers in the world. A good percentage of that are partaking in games that easily qualify as virtual worlds.
no personal anecdote needed, huge amounts of people are already spending time in places that qualify as virtual worlds.
Our interfaces are clunky, and you can shift 'virtual world' around to mean something else, but it feels evident to me that this isn't an uncommon pastime/desire among people.
I am one of those "adult gamers". I even occasionally play VR games with an Oculus Quest. The thought of living substantially more portions of my life "in the metaverse" is pretty much the definition of dystopia for me. I've seen Wall-E, and I'll pass, thanks.
I don't think casually playing a mobile game every once in a while translates to going full VR. The amount of gamers that care enough about the medium to buy a console or gaming PC is only around 500 million or so.
VR is fun, but has serious limitations. A nice way to take a walk on the rings of Saturn, but no way in hell am I going to trust it with my privacy. And it's totally overkill for something like scrolling cat-meme videos or wishing someone happy birthday via social media.
Plus the Index is pretty good but it still gives me headaches and dizziness after extended periods.
I absolutely think there is more to come with VR, but it's only after there is already a flourishing ecosystem that social media will find its place there, not before.
VR belongs in the 80s
In the future, if everything you care about is in VR, then not being in VR would be shutting yourself off from the world, the same as not using the internet is shutting oneself off from the world today (for some of us).
Think about any time you've been on a bus, train or plane -- most people on board are using their phones or tablets. I suspect within this decade it's common for those devices to be supplanted by AR/VR headsets.
Would Better Call Saul be a better story in VR?
One of the things that makes shows and movies good is tight editing and focus; a VR system where I can look around is the antithesis of that.
Same way I feel about open world games like GTA V vs. something like Bioshock which is highly linear but also highly directed.
But FWIW I'm totally with you about the airplane headset, never have I wanted to be somewhere else then when I'm on a plane...
Isn't that the way it is now? Used to be, you'd all get together at the town hall, to discuss problems with the city.
Now people use twitter and Facebook, and community involvement is at an all time low.
We're already in VR version 1. Nothing online is "real"!
In VR2 people will still go for walks in the park, but just as now, where everone is walking and staring at their phone, people will be in VR2 while walking their dog.
To be fair Meta's VR headsets are pretty heavy, which is also bad for the neck, but evolutional pressure will bring the futures headsets' weight down, as ergonomics is on a critical path for these devices adoption.
Ten years in I def feel like I've cut myself off from the world in a significant way. I feel like my Boomer parents now, seeing local events advertised in traditional media instead of on Facebook or in some feed.
The _major_ upside is that I am pretty out of the loop with so much meme-based misinformation and influence. It's crazy to see what people are consuming daily.
I just really hope that VR doesn't go the same way. The 90s cyberpunk vision was you'd jack into this wild west and have access to everything. The current reality is that you're just getting another Marc Zuckerberg-esque curated reality. Thanks but no thanks.
To be fair it's not that I'm doubting VR in general just Facebook's vision (or lack of one) of what the Metaverse is supposed to be.
But I am looking forward to Quest 3. Because I really miss the part of completely shutting off from my surroundings and being transported elsewhere. And really enjoyed random conversations in Table Tennis game and in their VR World thing.
Only after selling it, I realized how much those few minutes in it were worth.
EDIT: Now I think VR/meta is correct long term move.
I think the Meta beta is correct long term. It might be too early right now but I think long term, it's the correct move
Quest2 has been adding similar functionality over the last year, though the image quality of the pass-through still leaves a lot to be desired, but that can be fixed in future headsets.
Depths sensors will also make they way into headsets sooner or later and allow much more flexible integration between real world and virtual objects. Hololens could do that years ago, but the VR space still needs to do some catch up.
[1] https://www.uploadvr.com/mirage-solo-is-getting-pass-through...
Meta's other problem is that while it owns an overwhelming share of VR headsets thanks to subsidies, it is a pitiful also-ran in services with Horizon compared to the real leaders, Fortnite and Minecraft.
while quest 2 has solved some problems, there are still hurdles to usability. but these hurdles aren't inherent to VR.
They already achieved something like a 10x cost reduction with the Quest in a few HW generations.
I think their worse mistake was tying up Oculus devices to Facebook accounts. Oculus should have stayed a separate platform with minimal ties to Facebook with it's own social features.
https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitio...
Google, Microsoft, and Apple have never bet such a huge chunk of their spending on a single tech that has been so resoundingly mocked. The amount Meta is spending on VR makes the Windows phone look like a drop in the bucket. It's not that they are speculating on a moonshot, it's that they are wasting so much of their money on a single moonshot.
Meta was in its infancy when the mobile hardware revolution was happening. Do you really think they stood a chance of creating their own hardware platform while simultaneously adapting their existing software platform to the new paradigm? According to a google search they had 850 employees in 2008. Apple had 32000.
> It's not that they are speculating on a moonshot, it's that they are wasting so much of their money on a single moonshot
And yet Google is constantly trounced on this very site for never committing and constantly shutting down promising products. Armchair critics will never be satisfied and Zuck is wise to ignore them.
Then they should have realised that it was a bad idea.
https://nypost.com/2023/03/21/mark-zuckerberg-asked-facebook...
They did a brief collaboration with HTC on a custom Android skin back in 2013 but that appears to have been their only major effort in the handheld device space.
I guess the 90's don't count anymore.
Apple bet on a ton of products. Then they almost all failed to generate good returns, whether good, bad or average.
It's not particularly helpful to think of Apple before Jobs' return as iCEO and Apple afterward as the same company. His leadership philosophy and his vision for the company were so completely different than Gil Amelio and his fellow suits, any attempt to draw conclusions based on things that happened during that period is going to be an exercise in futility.
Unless, of course, all you want to do is score points dunking on Apple. Which has been a beloved pastime of many tech people for about 40 years now.
There have been rumours for the last 10 years that a bunch of people are working on a self driving and/or electric car, with little to show for it so far. I doubt anyone outside a select few in the company would know how much.
Let's exclude Apple and Google from the competition because they own the mobile platforms.
In 2007, Facebook was way, way less mighty, and by 2012, it was late.
Speaking of Windows Phone: it had great hardware and good, innovative software. It's Microsoft's bureaucratic ineptitude that killed it, not its (possible lack of) merit.
They had Windows CE in the 90s, and Windows Mobile in the 2000s.
They were in a good place to be able to release a smartphone in time.
According to reported stories, Bill used to be really good at understanding how to squeeze the last drop of performance from slow hardware, a vital skill to have in the 1980s, yet subsequently became less important when desktops became fast enough. If they had Bill Gates leading the technical direction of the mobile OSes, the extra focus on speed optimization might have been what would have allowed Microsoft to do better during the smartphone wars.
All speculation though.
I'd say that it's the moving too slowly and not focussing on getting some key apps working on WinMobile did not let the platform win some mobile.
Before that, we had things like the danger hiptop and blackberries. Incomparable.
What do you mean Nokia with Tizen? Tizen was Samsung's attempt at continuing with Linux after Nokia abandoned MeeGo.
Nokia was the massive smartphone market leader with Symbian, but was a hardware company at heart and couldn't keep up with Android which ate its lunch by giving all the competitors a free, competitive operating system.
Before Android came along the competition didn't really have much choice as they were even worse at software than Nokia was. Who knows, without Android the landscape might still today be Nokia & Apple sharing the market -- or maybe Windows Phone would've managed to become the second system.
Windows CE 4 was way ahead of iphoneOS 1, 5 years earlier.
And their UI (mobile and web) still suck for lesser used features to this day. Not the "doesn't look good" kind of suck, but "they forgot to put in the submit button" kind suck.
Meta is too dependend on chip manufacturers like Qualcomm
Better than the Quest 2 but not a big leap
Wha? This is revisionist history.
Facebook was very late to having a mobile app. It was widely ridiculed for a very long time for not having an iPhone app, and when it did finally get one, it was so bad that it was practically unusable for at least two years.
I remember a number of friends and family members giving up on Facebook because its app was so slow, bad, and buggy, even on the newest phones. My wife upgraded to a new phone just because the Facebook app was so awful, and she was so disappointed to find out that the problem wasn't the phone, it was Facebook.
[1] https://techcrunch.com/2012/09/11/mark-zuckerberg-our-bigges...
Yes, especially if you consider that now AI can create entire 3D worlds at near-zero cost ...
This can change completely if they can increase the resolution of headset, make them 3x lighter and with jaw dropping graphics created by generative AI streamed from cloud.
like who/what?
Things happen.
The problem is that Meta has too MUCH power.
I'm not sure it even matters as it appears the game was really a way to find a funding stream for future hardware development to get them where they really want to go. Kind of like how Netflix mailed DVDs around until they could achieve their goal of a streaming service.
How many decades and hardware cycles does it take for this prediction to go away? Billions has been poured into VR and it's still as much a novelty and fad as ever.
When I joined FB in 2013 people told me it was a really bad move as they didn't get mobile.
The funny part is, if they actually invested more on investing in VR, they might actually get to AR faster.
Sheryl Sandburg deserve a huge amount of credit for making Facebook a sustainable business, something Zuck floundered at previously.
A person who could brilliantly take advantage of a an opportunity once might have no generalizable talent to create another opportunity out of thin air.
What are you talking about? Meta stock is up 14% from a year ago, down 26% from two years ago. It was last at a third of its current price eight years ago.
Edit: Oh, I get it. You're selectively measuring from its low point six months ago - when it had fallen 75% from its 2021 peak.
Same at Apple (and same term) when they were flying high after the iPhone success.
Apple began that insane period though (perhaps beginning around 2001 or so with the iPod introduction) after having wandered in the desert for half a decade, having nearly gone out of business.
In hindsight the circling-the-drain of the late 90's was a good experience for Apple — gave them focus, clarity. Or perhaps that was just due to Jobs returning and bringing his own focus and clarity to the company.
Regardless, Facebook has only seen up, up, up.
Perhaps all tech companies need a bit of sobering (sobriety?) to pull them back to reality.
They ultimately don’t solve them because the way they try to solve it is by hiring more people.
I think traditional journalism fails hard when covering tech because tech moves and evolves so quickly and this journalist in particular tries to weave a multi-year story that isn't as connected (or the threads they have chosen aren't) as it seems.
Both with Google's "Don't be evil" and Facebook's "Move fast and break things" the media got what they wanted, a nice sound bite that was (at least for a time) the motto of the company. Things change, companies evolve, the "risky" projects are more expensive, the failures are magnified (Google+, FB Phone, etc.) so companies themselves change. I don't think its fair to keep holding them to an ethos that hasn't/doesn't scale.
I don't know, I'm just tired of all these hit pieces on Meta/Zuckerberg. At least they have discipline (sharp revenue focus), conviction (betting on AI + metaverse), and focus (flatter structure than other peer companies even before the pandemic bloat) -- a lot more than I can say for a majority of tech companies these days...
+1 to your point that FAANG tenure is probably best for Series C/D startups who need someone who has experience in big teams.
>I don't know, I'm just tired of all these hit pieces on Meta/Zuckerberg.
If Zuck didn't suck so much, you wouldn't see all these "hit pieces". He's not a target because he's rich, he's a target because of the things he's actually done that are evil.
He's trying to build the next big (and only) platform and extract as much value out of it. Zero actual vision for a massive virtual world and what it could mean for society. He isn't a James Halliday.
Do you have an overview of the top 'evil' things he / FB has done?
Sad that you can get away with a statement like that.
What mechanism would you say should prevent someone from making a statement like that?
Do you have the same reaction whenever an organisation has a scandal and they ‘don’t want to comment on an ongoing investigation’?
Likewise, when a tech C-suite exec makes vague references to macroeconomic conditions, a reputable journalist would include a sentence like "Although rising interest rates have dampened venture capitalist investment into new startups hurting the growth and creation of billion-dollar valuations, the Big Tech companies including Meta have demonstrated continued growth and record profits quarter after quarter, yet still chose to undertake a policy of layoffs self-referencing each other as justification."
There's more to making an convincing argument than putting two contrasting things side by side and letting the audience assume it proves something.
> Do you have the same reaction whenever an organisation has a scandal and they ‘don’t want to comment on an ongoing investigation’?
Yeah, kinda
I guess that's what he meant?
People love to avert responsibility and many seem to be loving the idea that Zuck somehow was deceived into over hiring by ruthless middle managers but anyone who worked in that place knew Mark is a control freak and absolutely everything in the place was top down.
Top management is being paid too dollars for being responsible given how easy it is to create a narrative of a runaway middle manager situation, it seems to me that most people don’t understand the meta game in the US
The meta game isn’t work hard and make a lot of money. It’s not even about money - it’s about no responsibility and the power to do anything that comes with it.
The US system has created a world where consequences are for normal people. Elon at the time could molest all of Austin Texas, spend the same coin he spent on the flight attendant and still have more money than 99.9% of Americans.
Almost everything is legal for a fee. All top level lieutenants at FB got Exceeds or Greatly Exceeds for their loyalty, everyone else got fired. And even HN loves to propagate the insane idea that the cause of the fuckup was rooted in Middle Management and by ruthless employees who sat around all day.
So as long as we're getting paid to be evil, we're ok with that, but when the total disregard for other people is directed at us, well we're upset.
However, we all know the rest; hyperfocus on VR to the detriment of the rest of the company (most notably Instagram missing out on short-form video content) leading to the gradual slide off the cliff. VR is still important but Zuck needs to radically reshift and refocus to save the farm and stave off OpenAI. Interesting few years ahead.
That does make everything a lot simpler, doesn't it.
There are some specialist domains where 3D visualization is worth the cost and inconvenience, but it seems to me very unlikely that it will ever escape those. Meta's gigantic investment with little to show for it seems to me to support this observation.
These days, I see it much more commonly used for training purposes now that we are all being forced back to the office.
How exactly did you interact more freely with co-workers? I fully agree that in-person meetings are more productive than Zoom calls, but true telepresence that would capture that requires far more than I've seen any VR setup come even close to provide. Especially since everyone is busy with the display, while the camera+microphone part is actually miles away.
People are confusing bulky headsets with the general concept of VR. If I showed you a working holodeck today you would think it significant.
Mark made the right choice to go balls deep on VR when he did. I don't think he should dial back. When going through hell, keep going.
True, and it's still entirely reasonable to criticize Facebook on this count, because they have absolutely no plans beyond VR headsets. Any technology to take VR to the next level isn't even a glimmer on the horizon; we are still decades too early.
Would I? How would an empty small room with cool audio-visual-only illusions help me more than a computer and phone do today?
What I can say is, the vast majority of them don't use their headset at all anymore. It sits on a shelf collecting dust, out of batteries, only to be picked up on the extremely rare occasion where they want to try it out again, and then after about 30-45 minutes they're done and it goes back on the shelf for another 3 months.
I've lost all hope for VR being anything other than a niche technology, and I am a member of this small group that finds it a fascinating and very fun technology. I'm willing to put up with the inconvenience and discomfort because the experiences are so much more visceral. But I have to now accept that for most people the experience isn't amazing enough to overcome the discomfort and hassle.
Most people will acknowledge that it's pretty cool in theory. If they could just flip a switch and be suddenly transported into their game world of course they'd do that every time v.s. playing on a flat monitor. Physical discomfort clunky controls and unintuitive interfaces, etc. all plague VR and make it only accessible to the most dedicated of fans.
I was immediately excited about VR back in the mid 2010s. And over the past years I've done a bit of reading and have had various fun discussions with friends about the use-cases of VR today, and in 5 or 15 years from now, that all made sense to me.
I really held off as long as I could for both the tech and the content base to develop, to jump in with the best experience. Plus I had already moved away from gaming PCs to Mac + PlayStation, so when 1.5y ago PSVR2 was announced I had an opportunity to get some of the best hardware $550 could buy.
But I've mostly been disappointed. Despite waiting for half a decade to jump into it, and staying home looking out the window for my package to arrive, I spent just 30 min on it the first day, and another 30min over the course of the next week, and since I got it (pre-order) I've spent no more than 1.5 hours. I honestly don't think I've ever in my life, spent so much on something that got me so little value.
I'm not really blaming the hardware, it's all quite impressive, and I've been on the PSVR2 subreddit where everyone absolutely loves a ton of the games. It just didn't get the magic going for me.
I'm still considering selling the PSVR2 and buying a Quest 2. I'm personally less interested in the PS game content, and want to try out museums, concerts, safaris, as well as some indie (game) content and the various mods. I'm still somehow quite excited about the tech, even though I've got no interest in using the hardware I have sitting a meter away from me.
And I have to be honest, the nausea of the 3 experiences I had were a put off. Traumatic is waaaay too strong a word to use. But you know how someone may eat sushi and love it, and then get food poisoning due to bad hygiene at the restaurant, and spend 24 hours throwing up sushi, doesn't feel like having sushi for years? I feel the nausea may have had that effect a bit. All 3 play sessions I ended feeling sweaty, dizzy and sick, and required me to just lay down and do nothing for a few hours. I know it gets better as your brain gets used to it, but it raised the bar to jump in for a quick session to the point of 'why bother'. My gf didn't have this problem at all, although she hasn't asked to play since the first time I showed it to her (and she was really wowified by it all and enjoyed it a lot).
I've definitely come to the conclusion that my enthusiasm for VR was misguided, or just really premature. I don't see myself videoconferencing in VR in 5 years rather than using Teams, playing games, watching VR movies from the POV of one of the main actors, watching the world cup final from the POV of the referee, enjoying a concert from the VIP area, or playing a VR RPG like Fallout or Mass Effect with not just a ChatGTP but also a VR mod.
But who knows. Part of me does still think: if there's tons of good content out there, cheaper than now. If the devices have double the resolution and screen refresh rate, weigh less, cost less, and they're super seamless to put on and make you less dizzy, immerse you more, and get you into experiences that flatscreens can't do... then maybe it'll stay around like the Smartwatch / Apple Watch: a major ($100b per year) product category enjoyed by >200 million, that doesn't change the world but still makes it better. I don't really see VR fading away entirely, unless AR supplants it.
Could you speak to your top 5 or 10 (if you can) VR apps/experiences on the Quest 2, that you would recommend to try out?
He spend a total of about 2 hours in it before deciding it was not for him. Frankly, I respect his decision because that's better than leaving it on the shelf for months and months like most of my other friends.
I agree with you that someday VR may reach a point where the barrier-to-entry is low enough to captivate the general public. If you ask me, comfort is the #1 issue. People's issues range from nausea, to face discomfort, to (if im being honest) straight up laziness and/or disability. Some people would rather binge netflix on a couch for 3 hours than stand up in a room physically moving around.
If Meta can't fix the comfort issues, I pretty much never see VR breaking out of it's niche following. It's got to somehow get to a level where it's as comfortable and convenient as sitting on a couch. Long, long way to go.
Anyways, my top VR experiences is an easy list to assemble. I use my VR for games so... not sure there will be an intersection with your interests since you mention museums and such, but here it is:
• Half Life Alyx
• Beat Saber
• Walk About Mini Golf
• Dirt Rally 2.0 (with physical pedals, shifter, wheel)
• Ghosts of Tabor (Early Access)
• Vertigo 1 / 2
• Into the Radius (STALKER clone in VR)
• POPULATION:ONE (Battle Royale, kinda like Fortnite)
• Edge of Nowhere (Excellent third-person game)
• Demo (Table top RPG)
• STORMLAND
• Lone Echo 1 & 2
What counts as significant? 20m headsets sold on par with a gaming console at least counts for something. Have you actually tried the Quest 2 or Pro, it's pretty neat. Not an iphone moment yet, it seems it'll be a slower thing, like the PC or the internet.
Answer: about 20 billion.
They should’ve just acquired Roblox - for the price of WhatsApp! - and gotten unquestioned ownership of the leading young gamer audience, and a fully functioning “Metaverse” (if you want call it that), in one fell swoop.
It sounds like they’ve already spent more than this for nothing tangible in return. Such a missed opportunity.
Killing the Oculus name was another bad choice here. They were on their way to become the new "Nintendo". People started to refer to everything VR gaming related as "Oculus", but Facebook wanted VR to be about Metaverse, not gaming, so Oculus got killed.
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1. Looks normal, or at least relatively normal. (I'm not actually convinced the "at least" part is sufficient.)
2. Is comfortable to wear for extended periods. (Not too heavy, not too much heat, etc.)
3. Has a battery which can last most of the day.
4. Has lenses which are transparent, but onto which images can be digitally superimposed.
5. Has enough computing power on-board to do the actual AR calculations and graphics rendering, or is able to wirelessly communicate with a phone with extremely low latency. (Note that for Meta specifically, the latter approach would still leave them reliant on Apple/Google.)
* Bonus points for handling prescription lenses somehow, lest you cut off a huge portion of the potential market!
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This is really hard! Modern computers are small, but they aren't nearly small enough to do #5 without ruining #1, much less #2. Nor are they power-efficient enough for #3.
It's great to want things, but outside of science fiction you need more than just a vision of how something could work, you need technology to make it happen.
Building a useful VR headset is not easy, but it is a lot easier. You don't need the battery to last all day (if you have any battery at all), and it's okay if the headset looks kind of stupid. You want the headset to be as comfortable as possible, but it's okay if it feels weighty after an hour or so. And because the headset can be bigger and heavier, you can also get away with shoving more computing power inside.
We'll see what Apple announces at WWDC, but I'm skeptical they will make more headway than Meta.
Aren't they quite weird again nowadays? And I'd be exceptionally surprised if any device Apple released required a wired connection instead of Wifi
Nah, I still see wired headphones all the time around Manhattan.
What is the "pivot", exactly?
I suspect VR needs more AI in it for story telling and experience as suspect most of the VR work is more akin to 90's expert systems. Open worlds needs standards for open explorations and standards may be the key for all the current LLMs and next generation models to show up in VR.
Assuming FB has been successful in leveraging the inhouse pytorch expertise over these years and hopefully has not lost it's people in their zealous cost cutting when forced to de-prioritize VR. If that is the case, then we have seen that many times over and over - deep pockets and patience wins most of the trades
Really Facebook, you don't test your fundamental feature on Firefox?
*if they can execute