https://forum.unity.com/threads/unreal-engine-5-game-changer...
https://www.ni.com/en-no/shop/labview.html
LabVIEW is not appealing to me. But I know people and companies that swear by it.
We should admit that even though we may not like all examples of graphical programming that we’ve seen, there are a lot of people out there successfully relying on graphical programming to get their work done.
I continue to think that there may be graphical programming tools out there that may appeal to me also. Haven’t tried OP tool yet but maybe I will like it.
There are some tools that work in similar ways that I like, such as for example the nodes editor in Blender.
Screenshots can't make it justice anyway, because one of the main benefits of using Blueprints is to watch the logic and events flow in real time as you play/debug the game (represented as tiny marching circles)
Here is an interesting talk in this matter of organizing blueprints (52 min): https://www.youtube.com/watch?v=mW0IlgjF-iw
Maybe it is time to start doing microservices in visual programming languages. /s