An online IDE for visual programming in Prolog
github.com
github.com
[1] https://toblotron.com/blog/ [2] https://toblotron.com/praxis/0.1.0/ [3] http://tau-prolog.org/
https://forum.unity.com/threads/unreal-engine-5-game-changer...
Screenshots can't make it justice anyway, because one of the main benefits of using Blueprints is to watch the logic and events flow in real time as you play/debug the game (represented as tiny marching circles)
Here is an interesting talk in this matter of organizing blueprints (52 min): https://www.youtube.com/watch?v=mW0IlgjF-iw
Maybe it is time to start doing microservices in visual programming languages. /s
https://www.ni.com/en-no/shop/labview.html
LabVIEW is not appealing to me. But I know people and companies that swear by it.
We should admit that even though we may not like all examples of graphical programming that we’ve seen, there are a lot of people out there successfully relying on graphical programming to get their work done.
I continue to think that there may be graphical programming tools out there that may appeal to me also. Haven’t tried OP tool yet but maybe I will like it.
There are some tools that work in similar ways that I like, such as for example the nodes editor in Blender.
This is exactly what I was thinking. Can't wait to play around with it.
I also got some 404 for some css files
Beyond that, I'm with you that this thing needs a tutorial
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ah-hah: buried in the blog noise is a link to the example data, which boots up into the rules view: https://toblotron.com/praxis/0.1.0/?exampleModel=family.0.1....
Operations research, optimizations, routing, all the classical AI problems.
>At Primitive, we believe that collaboration and immersive visualization are the future of software development. The arrival of virtual reality has provided a groundbreaking new platform to visualize data and collaborate in advanced ways. The Primitive Immersive Development Environment is taking advantage of everything that collaboration in VR can offer while applying new tools for visually analyzing software in 3D.