https://forum.unity.com/threads/unreal-engine-5-game-changer...
Screenshots can't make it justice anyway, because one of the main benefits of using Blueprints is to watch the logic and events flow in real time as you play/debug the game (represented as tiny marching circles)
Here is an interesting talk in this matter of organizing blueprints (52 min): https://www.youtube.com/watch?v=mW0IlgjF-iw
Maybe it is time to start doing microservices in visual programming languages. /s
https://www.ni.com/en-no/shop/labview.html
LabVIEW is not appealing to me. But I know people and companies that swear by it.
We should admit that even though we may not like all examples of graphical programming that we’ve seen, there are a lot of people out there successfully relying on graphical programming to get their work done.
I continue to think that there may be graphical programming tools out there that may appeal to me also. Haven’t tried OP tool yet but maybe I will like it.
There are some tools that work in similar ways that I like, such as for example the nodes editor in Blender.