I can’t say I’m a huge fan of the patron mode for game development. Would much rather pre-order.
SpaceVenture from the ex-Sierra Space Quest developers took 10+ years on Kickstarter. Easier to slip deadlines when you don’t have a studio making external commitments.
Two years is not an abnormally long development cycle in game dev.
No but using patreon and paying monthly on the stated expectation that it would be released in 6 months is a bit annoying, no?
Yeah, that makes sense. I'm not super familiar with the project, I just knew it was in progress.