I'd check myself, but none of your examples seem to be available to just look at without cloning the repo locally.
> Our native renderer is essentially a GPU-accelerated HTML/CSS renderer
You'll just implement a subset of an HTML/CSS renderer that is capable enough for a specific subset of HTML and CSS that Dioxus generates, you're not planning to develop a fully browser-compliant HTML/CSS renderer, right?
Being browser compliant would be great, but just being 70% of the way there would be cool too.
Thanks. I think aiming a 70% compatibility is a realistic goal, going up to 90% would probably need 10 times more efforts, and 95% ten times more, with 100% being unreachable anyway because no two browser behave exactly the same.