> Our native renderer is essentially a GPU-accelerated HTML/CSS renderer
You'll just implement a subset of an HTML/CSS renderer that is capable enough for a specific subset of HTML and CSS that Dioxus generates, you're not planning to develop a fully browser-compliant HTML/CSS renderer, right?
Being browser compliant would be great, but just being 70% of the way there would be cool too.
Thanks. I think aiming a 70% compatibility is a realistic goal, going up to 90% would probably need 10 times more efforts, and 95% ten times more, with 100% being unreachable anyway because no two browser behave exactly the same.
I'd check myself, but none of your examples seem to be available to just look at without cloning the repo locally.