Right that makes sense.
I’m curious if the gaming industry will switch languages, it feels like with the current game engines that it’s heavily entrenched in C and C++. Feels like something like Carbon has the best chance to break in.
I’m curious if the gaming industry will switch languages, it feels like with the current game engines that it’s heavily entrenched in C and C++. Feels like something like Carbon has the best chance to break in.
Also since Burst got mature, many C++ modules are slowly being rewritten in C#/Burst subset.
I work on CorsixTH as a hobby which is also c++ and lua.
But I think there is an opportunity at this point in time.