D is closer to C++ than C, in my opinion.
I suspect that Jai was an inspiration for Zig and Odin.
Many developers in gamedev circles are still using C or orthodox C++ (C++ without most of the bullshit) but are frustrated by many features and gaps.
Short compilation time is one of the big goals, as it is crucial for fast iteration.
The goal is simply to have a powerful low-level/system language that is enjoyable to use. Or at least more enjoyable than C++. (the de-facto standard)