I did try to do some CUDA based AI rendering stuff on my 2080S but 8GB didn't seem to be enough.
Its weird to comprehend the 'stretching' of technology advance over time as I age, especially on the value side. There hasn't ever been the same 'feel' for me from the first leap of moving from software rendered Quake to a 3D-card - despite the various advances since, although I remember bump-mapping as another massive leap.
It's totally unfair in some ways. As an example the control you have over lighting a scene (either in a game or something you're rendering) is way beyond what multi-million dollar studios were using in my younger years.
What happens to society/reality when technology capable of producing video content indistinguishable from reality is affordable to many? Its already happening. Its going to become more commonplace.
The problem of 'truth' becomes massive - is the thing presented to you something that actually happened or was it fabricated?
I assume you mean the Xbox One S, because the Series S doesn't have a disc drive.
Thanks for catching it. Unfortunately I missed the edit window for the post.
It does show you how poor naming conventions can screw you over. Then again naming things is one of the two* hardest problems in computing.
* (Zero based two).
I don't know why OP's setup would age like milk. As long as you keep them clean, games haven't really advanced that much in the last few years, in terms of graphics requirements.
Also, if anyone has advice on building a new machine, I'm listening. I've been out of the game so long that I don't even know where to start, and have children that want towers built.
It really didn't last any less time than PS4 or any other console.
ps5 hardware is sold at a profit (they hit profitability within 6-9 months of launch) and while microsoft claimed to a court that their hardware was subsidized as a justification for refusing to open the platform to alternate stores (so, somewhat self-interested of course), if you believe the production costs are fundamentally similar to PS5 then this is most likely "hollywood accounting".
It's real easy to have the xbox division license their branding from a parent company and if we set that at $100 a console then oops, there went all the profit.
It's not the PS3 days anymore where sony is losing 30% of the value of the console on the initial sale (and actually that wasn't the case for the other vendors even back in the PS3 days). Consoles are sold at a slight profit these days.
That said, having a "big APU" where everything shares a single bank of RAM and a single cooler/etc is a massive cost advantage. There is a lot of redundant cooling and memory in an ATX/PCIe spec PC and it all adds up. A console is one product with one assembly/testing line and one cooling/fan system and one set of memory. Clearly there is a market for "console-style PCs" which apply similar cost-optimizations, with a similar model to Steam Deck. Just so far there's nobody who's been willing to do the up-front cost and yet will choose not to lock down the resulting platform - Valve is somewhat unique on that front.
correction: 120hz not 144hz.
PC gaming at the high end has always been about spending a lot of money to get the best graphics possible. Consoles always have much better bang for the buck early in a new console generation.
PC components are definitely too expensive right now, for several reasons, including Nvidia's pricing choices
While developers are free to make 4K 120hz their target, few games attempt it, and the ones that do, often make significant graphical compromises or are graphically undemanding to begin with.
0: https://www.xbox.com/en-CA/consoles/xbox-series-x?xr=shellna...
That certainly implies many games dont support it.
I'm not really sure what Microsoft is trying to say on your link but the Series X definitely cannot run everything at native 4K.