Minecraft has been open for some time, and that has an effect counter to the control that MS seeks over its products.
"Embrace, extend, extinguish" has been the strategy for decades.
Minecraft has been open for some time, and that has an effect counter to the control that MS seeks over its products.
"Embrace, extend, extinguish" has been the strategy for decades.
It was bad enough having to pay twice for the same game (java edition, then bedrock edition, as some of their friends could only play the microsoft edition on their Nintendo Switches, etc).
But if microsoft cause the 3rd party ecosystem of servers and mods to close down forcing everyone onto microsoft servers, I will ban my kids from playing at all. Quite sad, they and their friends have grown up with minecraft, it's almost the lego of our times, with a dose of capture-the-flag, though my kids also have lego and play skirmish irl.
That being said, if you're banning your kids from playing Minecraft because Microsoft Bad, that's just shitty.
I'm maybe being a bit dramatic by saying I'll ban them, but they will certainly be given a lesson on taking a stand, and if necessary making sacrifices, to defend freedoms and not give in to coercion.
It's not at all 'microsoft bad', except in this case, it seems they are.
Seems like the beancounters won this one.
The answer is much more mundane corporate decision making dynamics: an online game played by children is ripe for abuse by predators, and someone representing PR or Legal won the argument that this functionality is necessary. It would have been great if someone representing Community, UX or Engineering could have won the argument, but sadly those arguments are harder to make in today's political climate, so that's where they landed.
It does continue to condition the peasant-consumer class, especially the young ones, that the products they pay for can be taken from them on the whims of their corporate overlords. That they should expect to censor themselves and each other to appease their betters. Xbox users learned this already (https://www.ign.com/articles/2018/03/27/microsoft-can-now-ba...), now minecraft users will lean their lesson, and tomorrow it will be Windows users (and therefore 80% of the worlds computer users) who will learn to obey Microsoft's will. Software is a Service and no matter what you paid or how long you've used it, that Service is still only a privilege. Displease your masters and that privilege can and will be taken from you.
Okay, that is an exaggeration, but not nearly as much of one as I'd like.
I'm not endorsing the decision, I'm just saying this is how things happen in the corporate world. It has nothing to do with embrace/extend strategy, and it's not a product of Microsoft acquisition per se, it's just the way corporate decisions are made.
Keep in mind the people involved are no less smart than you or me, but they are responsible for single concerns, and the winning concern will be the one with the best narrative and metrics to back it up, because the tie-breaking executive will not have bandwidth to understand either side deeply. If we want to effect change, we first must understand this dynamic.