It seems that the good times for online Minecraft play are over
bae.st
bae.st
https://www.youtube.com/watch?v=g6Fyav6FiIs
The video's author doesn't mention it by name, but the quantum computing tutorial game he's playing in a couple of the clips is called QiskitBlocks; it's a series of puzzles designed to teach you how quantum computing works.
The (public) games that run on the Minetest engine are listed on https://content.minetest.net/packages/?type=game. QiskitBlocks in particular is https://content.minetest.net/packages/JavaFXpert/qiskitblock....
https://content.minetest.net/packages/Wuzzy/mineclone2/
MineClone5 is a fork of MineClone2, but both are popular and in active development, and because they're GPLed they can freely gank features from each other. They just have slightly different development priorities.
I think even the base Minetest Game is pretty Minecraft-like, though. Out of the box it doesn't have mobs, the Nether, portals, magic, or redstone, but you can add those a la carte to Minetest Game as mods, and there's a cooler redstone alternative called mesecons. You can see the mods at https://content.minetest.net/packages/?type=mod; most of them are applicable to Minetest Game. And in Minetest Game you can mine a lot deeper than in Minecraft. (You kind of have to, which might be better or worse.)
And with the mods, it's only "easier" at the very surface level. Unlike the Java-edition of Minecraft, where anything can be changed, you are limited to their modding API in Minetest. And this API is thin.
No dynamic skyboxes, no full entity rotation, no way to handle subgrids. Entities have huge pop in/out issues and forget about anything crazy like having animal heads rotate to face you. No custom keybindings, no overriding mouse controls. Forms have terribly poor ergonomics and it's taken a few years now to have elements displaying at the correct coordinates (for a while, different elements had slightly different interpretations of the grid). Tons of stuff is hard-coded, like how tools work, damage calculations, HUD. And none of this can be added or changed without a fork of the underlying C++ engine codebase.
For the longest time they had no client-side modding and when they added it, they ended up barely having anything in it. So if you want a mod with some kind of vehicle, it is a complete hitchy mess since the client-side's would interpolate wrong and need to be forcefully corrected by the server dozens to hundreds of milliseconds later.
I spent a lot of time making mods for the couple folk I played with. I eventually quit because it was so frustrating trying to work with that engine and constantly jury rig and compromise solutions. Went back to Minecraft for those times I want to play a block game.
I know I'm being a bit brutal, but Minetest doesn't stand a chance when the expectation is set that it is/will be in the same ball park as Minecraft's level of quality or moddability.
You can, but you have to change it in the config file. Instead of resolving this limitation, they documented it on the wiki: https://wiki.minetest.net/Controls#PC
I don't understand how things can be this mediocre for so long; other open source implementations of popular proprietary games aren't like this. OpenTTD, OpenRCT2 and OpenMW are all more feature rich and polished than the originals, so I don't think it's a fundamental limitation of volunteer projects. I think maybe, Minetest deliberately keeps the edges rough to stay off Microsoft's turf.
OpenRCT2 is a re-implementation of Roller Coaster Tycoon 2; a business simulation game in which you build theme parks. It's similar to TTD (which was a predecessor from the same developer), but with much less focus on logistics and more focus on artistic creativity. OpenMW is a re-implementation of Morrowind, a fantasy roll-playing game that, by modern standards, is a bit unforgiving to beginners and doesn't have much hand holding. All three are from the 90s and arguably nerdy.
On the other hand, it's my perception that minecraft has a mature and nerdy following too. Lots of kids play it as well, but there seems to be no shortage of tech workers who are into it. I think minecraft's redstone has more to offer a nerd than any of the three above games. And there is a mature modding scene for minecraft, making the game even more technical. I think/hope throwaway290 is right, that minetest will get much more attention from capable developers once Mojang strangles the life out of Java Edition.
Any MC alternative will becomr popular when MS removes or closes down MC JE, which is imminent because presumably without it people can publish patches that bypass protections as described in the linked thread
This is intentional and the default game will be removed by default. Users will instead be directed to the built-in content downloader to install a game. The default game is designed to be modded, and you're also encouraged to install other games. Minetest is a game platform and a game engine, rather than just a game
> especially after one of the big modders and graphics developers died to a heart disease.
We have a new graphics developer, they've added dynamic shadows and a post processing stage. This improves the performance of tone mapping, and allows for effects like godrays, bloom, and depth of field. They've also worked a fair bit on performance improvements and bug fixes, like better depth sorting
> No dynamic skyboxes, no fulrotation
Both of these have been supported for years
> no way to handle subgrids
This is mostly out of scope, Minetest is a block voxel game engine. But you can do this anyway, see the go mod - it allows you to place pieces on a board
> no overriding mouse controls.
You can rebind mouse controls using the config file. There's a settings redesign coming soon as well, the plan is improve the keybindings menu there too
> Forms have terribly poor ergonomic
This is one of our roadmap goals. One of our developers is working on a new UI API, there's also work on a new mainmenu and maintenance on the existing API
The current UI API has improved a lot in the last couple of years
---------
You are right about a lot of the limitations though, such as custom keybindings. We are working to improve this - we have adopted a roadmap to provide focus. You can keep up with development on our blog: https://blog.minetest.net/
It's not going to replace something like Minecraft+Create any time soon.
I’m trying to imagine having to explain to a 6yr old why they can’t play Minecraft until Dad creates another account and hope they can afford another license. And hope it doesn’t happen again the next time a troll joins their server.
It also seems to be incentivizing people to not have any chat reports at all.
(We're somewhat new to Minecraft, so I may be missing something here.)
They'll report for no reason, that's the point of trolling.
> And the chat logs (which MS will now have) will back then up?
I have not played Minecraft, but I'd be surprised if the server admins of any game of such scale acted on logs.
Also, I wouldn't want my kids to be logged on a corporate server.
> And why are you inviting trolls to play with your 6 year old?
Are the rooms invite only? Then what's the point of Microsoft's draconian measures here? I thought the point was to censor public servers, but again, I haven't played this much.
In any case, this situation already looks like defeat for an online community.
I think my broader point is that I appreciate Microsoft saying they want Minecraft to be a profanity -free zone. There are plenty in the "online community" that seem to be quite happy being G-rated. My 9-yeae old has watched about 100 hours of YouTube from "Pixlriffs" and its been wonderful despite random zombie attacks or whatnot.
As an aside, have you looked into putting a whitelist on your server? It could provide a lot of peace of mind, especially when you're trying to keep it to just your kids and friends.
There was a vulnerability in the past that 2B2T users discovered, which enabled them to essentially track any player's activity and find the IPs of private servers, even ones run by family. They used it to grief even a server where only one person was logged in, AFK, at the time. Though unlikely, a hacker with a new vulnerability helping them to discover this kind of information could hypothetically find anyone's private group, drop in, and report.
EDIT:
The griefing tool is called Project Copenhiemer, and the user named orsond who is a member of the Fifth Column which created Copenhiemer, made a post about it here on this comment section page. Refer to their comment.
I totally get this. My support is for the sentiment Microsoft is expressing. As with so many things online without the actual commitment of real people who are culturally connected (e.g. Daniel and Scott for HN), it will likely go south.
Public servers with hundreds of players and little to no barrier to entry - they'll be full of "trolls". All the 6 y/o has to do is join one, which takes about 5 seconds.
Yes.
> And the chat logs (which MS will now have) will back then up?
Why do you think anyone will check the chat logs? That's too expensive at MS scale, it's an automatic ban. Only admins of private servers actually check the chat logs :)
> And why are you inviting trolls to play with your 6 year old?
There are thousands of public player run servers. Some are quite fun. Whatever your idea of fun is, there should be at least a hundred that match.
> (We're somewhat new to Minecraft, so I may be missing something here.)
You're missing all the communities that were built before MS tried to turn it into software as a service to justify their billion spent on Minecraft.
Good intentions among corporatized and safety oriented developers will certainly prevent another such golden age and maybe already has - considering the recent state of gaming.
https://www.cbr.com/minecraft-players-outraged-mojang-monito...
I don't think it's a bad thing, either. People who buy proprietary software know what the deal is, and anyone who didn't know what the deal was knows now. It's not your game, you've just got a temporary license to it. Kind of the consumer's fault beyond anything.
It's fundamental to the model of proprietary software.
It's not theirs. It's the company's, and the company can do what they want with it.
There's no reason refunds should be offered, as the consumers got what they paid for: A license to software, with certain conditions for termination and conditions allowing the company to alter the terms of the arrangement.
It's like saying that a person should be able to get a refund on an ice cream cone that melts: The deterioration is part of the standard deal, and you know it's coming.
How is buying a copy of software which runs on my own computer different from buying a physical machine that runs on my electricity?
If this were using a company's servers, then fine. More power to them. In fact, that's a very fair way to do business. You're stepping in their own backyard and so they get to set the rules of the "house".
But when I run the software in my own machine, using my own processing power, while not using any online services that belong to them, how is it different than just buying a physical thing?
Your cone example is misleading because the melting is a natural consequence of the object existing at room temperature.
Software stays the same unless someone updates it. The copy of the software that I own (emphasis on "copy") does not naturally go through anything besides what the user does to it. If I disconnect from the internet, nobody can touch it.
Microsoft should have the full right to deny service to anyone, I don't think anyone here disputes that. But Minecraft is not a service, it is a good.
You go to the video store, you get a VHS tape. You don't own the media on the tape. You can use the tape.
That is the deal for proprietary software. That's what you agreed to with your purchase. You consented to the model. You agreed to the terms of the license.
There's nothing misleading about software licensing. You buy a license, that the company and you agree before you spend money on it, that the company can change at any time. There's nothing unconscionable about that. You knowingly went into the deal, and so you should have to deal with the consequences of it.
Governments need to stop babysitting people who make stupid decisions unless it's genuinely urgent; markets don't work when consumers can yell at legislators and judges enough to invalidate the mechanisms of them. It's getting a bit ridiculous.
Should have grabbed a copy of software with a better license. Better luck next time.
I feel like you are confusing copyright law with contract law.
I can purchase Minecraft without agreeing to any EULA. It only appears after you download the launcher.
Here are the two types of unconscionability:
The basic test applied for unconscionability is “whether, in light of the general background and the needs of a particular case, the clauses involved are so one-sided as to be unconscionable under the circumstances existing at the time of the making of the contract”.
Substantive unconscionability looks to the actual terms of the
agreement, while procedural unconscionability focuses on the manner
in which the contract was negotiated and the circumstances of the parties at the time of formation. Procedural unconscionability may be shown by either an inequality in bargaining power or unfair surprise. This may be evidenced by terms that are unreasonably favourable to one party, terms hidden in the contract, or where one party has substantially lower education levels. Substantive unconscionability may be shown by an overly harsh allocation of risks or unjustifiable costs or a great price disparity. Where a court finds that a contract or clause is unconscionable at the time it was made, it can refuse to enforce the contract or limit the application of that clause to avoid an unconscionable result.
It is not the EULA that allows me to use the software. The software can be naturally executed and used. The EULA then comes around and coerces me to agree to it if I want to get past an install screen. While the actual software is already in my posession, which is the only thing copyright law regulates. Copying and redistribution.
ProCD said it was way back in ‘96. It’s still good law isn’t it?
As to unconscionability, the subject matter is relevant. In other words, there aren’t any video game cases in the unconscionability section of the typical contracts textbook.
You're buying a licence. So the "buy" button is not fraudulent.
But that truth impacts sales as people want ownership without companies being able to rug pull. We want to be able to load up Minecraft in 30y regardless of whether Microsoft decided they're done with it.
I'm not pro-Microsoft, but it's really on the consumers, here, if they didn't know what they got themselves into.
> Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.
This did not happen yet, Minecraft is still selling really well.
I'm disheartened also by the fact it'll never become open source, but the statement was never legally-binding and never part of the terms that a purchase of Minecraft (in alpha, at that) entailed.
You're acting as if Microsoft developed this game. They didn't. I bet most people posting here bought it at the time the license "made lawyers very nervous" according to Notch himself (even after he said that, he only changed the license very slightly).
Bollocks it is. The deal is you buy the software, it says "for sale" or "buy $app" [0]. I will never give my informed consent for unilateral pushing of changes to software I purchase.
Under UK law pushing a change without informed consent would appear to be unauthorised access under the Computer Misuse Act, and if features are changed is a reason for a refund under the Consumer Rights Act.
If the ice-cream melts because a company broke into your home and turns off your freezer then damn straight you should get a refund (Consumer Rights Act) and they should be criminally punished for B&E (Computer Misuse Act).
[0] https://www.minecraft.net/en-us/store/minecraft-java-bedrock... "buy Minecraft"
My son is 10 and has been playing Minecraft for most of his life. I would consider him quite good at it. I sometimes watch. Every couple of months one of his friends will get banned for no reason. Usually the reason is profanity in the chat, even though they play with the chat off and are FaceTiming on the side with each other. It turns out that the system is so easy to manipulate that other users (kids) will report them just because they don’t like how the game went.
Basically spoiled kids will say if you don’t do what I want then I’m reporting all of you and getting you banned. And they do. Microsoft doesn’t actually verify the claims, just blanket bans all of them.
So the kids create a new account, and keep playing. It just seems like something that is perfectly natural to them. It does mean that I would never spend a dollar on anything Minecraft related though.
Maybe auditing the chat logs is an easy way for MS to try to fix this???
Source?
https://help.minecraft.net/hc/en-us/articles/7317376541197-M... says otherwise.
I know you want to trust your child’s friends, but “it happened for no reason” is exactly what kids say when they don’t want to own up to the consequences of their actions. Obviously, you can only monitor your own child’s gameplay and not what their friends are doing on their own time. I strongly suspect there’s more going on than you realize.
> It literally is as easy as fill out the form, user is automatically banned, no verification required. Microsoft is not actually enforcing anything.
I highly doubt this. The Minecraft FAQ has this to say about it:
> Will I get banned without my case being reviewed by a human?
> No. Our team of human moderators handle player reports. This team is dedicated to Minecraft, and familiar with the community, platform, and lore. Our team reviews every report before any action is taken.
This level of naïvety is somewhat endearing.
Reminds me of the classic:
> No, I wasn't looking at dirty websites, it was a virus!
Not to mention tacking on the requirement that instead of a bunch of 10 year-old children being - as they tend to be - offensive/testing limits when adults aren't looking, Microsoft is publicly lying to their customers (creating liability) and implementing an automated system so poor it doesn't so much as check if the reported user even uses chat.
EDIT: To further substantiate what I'm saying, I just checked and you cannot submit a report without selecting the specific messages that relate to it. The UX requires that the individual messages are selected and cannot be submitted empty. The parent is at least being misled in thinking their child or their friends don't use the chat feature.
As a side effect, if you or your child are a bit inconsiderate during a tense moment of the game and someone gets mad back, with a press of the button they can block you from ever playing by reporting select words to game publisher. You will not be entitled to refund. Would you say that if this was not abused in a couple of months then it's definitely OK and we shouldn't worry about it?
Minecraft was sold as a game set. There are paid official places you can go play it now, but buying the game set does not require you to use them. Do not mistake it with Roblox, that one is both a game cafe and a game set.
You know they are likely playing with a large group of other 10 year old children right? There’s going to be at least a few amongst them that just think it’s fun to mass report everyone that says anything marginally inappropriate.
To be mass reported, you need to be on a server with all the people who want to report you.
Honestly, Mojang built this system well, and seeing Hacker News full of assumptions is really disappointing.
1 the bastards did not send me the parent any detaisl about the ban, just a extremely vague reason so I have to guess all possible reasons (maybe chat, maybe screenshots shared in chat, maybe Sony devs fucked up with native languages, maybe my son tells the truth and it was that guy that demanded Fortnite gifts otherwise they will report them and get them banned
2 Sony did not let me appeal, or ask for details, fuck you Sony, you lost a customer
3 at that time I had a 12 months subscription that is required for online play, so the banning robbed me for 2 months subscriptions.
IMO, I believe my son , that it was a troll, Sony lost a customer , they could avoided this if they could show me exactly the "crime", I could then educate my son if he used some "bad word" (we are not native speackers so he might not know that some word is dangerous, soem can use it but if you get reported you are screwed)
Oof. They're kids. Cursing here and there is not the end of the world.
Hate speech, sexual content and soliciting improper contact, real life threats, exposing the personal information of others, posting links to malicious software, impersonating staff, cheating/exploits (this includes anything that would negatively affect another person’s gameplay experience), general commercial spamming
Profanity is considered the responsibility of specific server moderators since it's a low-level offense that's virtually impossible to police in a game like Minecraft. They're trying to avoid the notoriety recently obtained by Roblox for being a place for adults to exploit children.
Are you quoting reality of a FAQ? I don't believe the FAQ rules of Microsoft much more than I believe 10 years old kids.
If my own experience years ago is any indication, this would create so many ban options it’s not funny. 10 year olds love pretending to be more than they are.
And I was once banned from Dota2 for "intentional feeding" which I guess is just a fancy way of saying that the others in my team expected my skill level to be higher than it was.
These online ban systems really are random. And typically the "moderation" is fully automated. I predict soon GPT3 will write the message to inform you.
It has to be on a very regular basis, and even then you probably first get put into low priority matchmaking as your behavior score drops. Banning accounts usually only applies to cheats or buying and selling accounts.
I have exactly 0 trust in such statements after Amazon's "New world" fiasco. I mean, it technically might be processed by human, hired from 3rd world country and paid next to nothing but it doesn't change the result: large number of reports was enough to ban people, no one check if those reports made any sense. Nor if they were all made by enemy clan.
I had a spare minecraft account I migrated a while back. As an experiment, I had three friends of mine report the account for profanity. Any text field that could be filled was filled only with garbage or the name of the account
This is an account that hadn't logged on since verifying that the account got moved over, and that was long before the global moderation tools were made.
Within the hour, it was banned. When I tried getting to support, I gave up.
They are not using humans.
Are they seeing the exact same screen as the one in the original post? There are two separate systems at play, each individual server has moderation by those who host the server (wherein they can ban anyone for any reason) and there is now a global moderation system introduced very recently, which is run by paid moderators hired by Microsoft.
You said "every couple of months" but this system did not exist before last month, at least on the Java edition of the game.
This hasn't been my experience. I've had friends reporting each other for fun across a ton of servers I'm in and haven't seen anyone banned on any of them, presumably because nobody has used any of the profanity that a report would actually ban for.
Maybe this is the plan all along. Keep the money flowing, since it is not subscription yet.
Hahahaha. No. Eventually, mass reporting could make it happen, but a single report does not cause a ban. If that's what your kid or his friends have told you, they're lying to you.
This is the online equivalent of a homophobe complaining that two men holding hands in the park will turn their children gay.
On kid-specific servers that might be an apt analogy, but adult-owned, adult-populated servers shouldn’t have to worry about malicious trolls ruining their experience with a ban.
I bought Minecraft in 2011. Every few years since then, I would get friends back together, host a new server, and catch up while playing. I bought the software, I host the server, I ban people if need be, and how dare Microsoft treat it as their walled garden.
If I paid for a license for Minecraft Java edition, why can't my friends and I play and communicate as we see fit?
The genuinely, the original situation does not sound like involving violence.
Folks from the US need to stop imposing their backwards values on the rest of us.
Why does this keep happening to all games i like?
I know minecraft might be an extreme example because it has simple graphics and no violence but it happens even on VR Military Shooters.
No. just be a decent parent and don't assume that the internet is a free daycare.
Sorry, i just hate this "its a game tho it's obviously meant for kids" attitude
I'm sorry, but I can't imagine being this upset at children. If I'm at a bar and I see a kid walk in, yes I will act differently because they are in earshot. It doesn't matter that the child is in an adult space.
"Well I was here first" is such an immature dismissal of acknowledging how your community is changing.
That aside, dedicated servers.
It definitely makes it harder to make friends in the games, but it also completely eliminates any and all potential for toxicity and other miscreant behavior. As a result, I'd have no problem letting my hypothetical children play these games online even at a young age.
This solution is obviously untenable for a cooperative and creative game like Minecraft, so it seems Microsoft is stuck in a real hard place here.
It’s amazing how from the launch of the game that quick chat has pretty much only been used sarcastically.
Somebody that's tilted is going to be annoyed by a message that's mocking them regardless how innocuous the words are in the message.
> Well played!
> Well played!
(There is a mandatory delay after sending two canned messages.)
Some of us play video games online for the competition, and because human opponents are much more unpredictable and fun than programmed bots.
Have people found creative ways to communicate, or solicit/"bootstrap" further communications?
If you can send someone a bit, you have enough to send them your endpoint at another service to communicate. In a multiplayer game, where presumably you can see the decisions of other players, the prerequisites are met.
(I am by no means a gamer, but have witnessed how creative young humans can be at defeating the restraints imposed upon them --- and also how they can quickly learn such things from others.)
Not so much bootstrap other communications... but I remember how many penis emblems I encountered on Mario Kart DS despite Nintendo banning them very rapidly.
Nintendo hasn't done a draw-your-own-emblem since, I don't think.
In Splatoon you can "post" [1] which displays this image above your character in the lobby and the main hub of the game. Most of the time people will draw using the in-game interface and the touch screen/buttons on the switch, other times people use a well known exploit to recreate images from your computer in the game using a specific type of controller [2].
After the post is created, it typically gets published to some social media account you have linked to your Nintendo account.
These posts are usually jokes, memes, or some silly throwaway pop culture line or reference but more often than not you see individuals promoting their own discord servers, twitter accounts, twitch accounts, and other social media platforms. Unfortunately you also get a few individuals who will post about LGBT related stuff, often with a sexual angle to it. No issues posting that on Twitter but I feel it's inappropriate for what is essentially a game for children.
The good news is you can report these posts to Nintendo, the bad news is I have no idea if they are moderated or not.
[1] https://thenerdstash.com/how-to-draw-art-posts-in-splatoon-3...
[2] https://github.com/WyseNynja/Splatoon-2-Drawing/blob/master/...
I understand why Microsoft is doing it and I even agree in part with Microsoft's measures in some ways. Aside from the direct protection of kids, they're also probably trying to be pre-emptive... forestalling the day or already complying with the day when the government says they have to do this sort of thing.
What I disagree with is that it's all or nothing. Public servers that wish to not participate should be allowed to not to. Sure have the client give a warning that you're logging into the wild west, even have it give a warning every time you log into the same server. But don't force all servers to do it. Microsoft also has parent controls which allow me to determine if my kid can use his account on any public server (by default nope)... finesse that a bit to let me choose only Microsoft moderated public servers. Even maybe give me the ability to whitelist servers for my kid's account. And then let everyone else that doesn't want to comply with Microsoft's vision of civility online to enter those servers that don't comply at their discretion, risk, or peril.
This would achieve the goals that your after (and me too for my kid) while not forcing society down the path of conformity.
And how much harm did this cause? Because I saw the same, but I don't see it having any real negative effect.
Because most of them, overwhelming majority actually, are easily able to not swear. They do swear when among peers only, but cutting it off when needed is really not an issue for them.
What's next? Maybe Office 360 profanity filter, where your Office 360 account gets banned for writing about the Austrian Village formerly known as Fucking[1] in MS Word? Maybe the Windows 12 won't let you access your perfectly legal porn anymore? Or any files related to Scunthorpe. Or Edge refuses to stream Game of Thrones for you because of nudity and profanity... and then goes on to delete all your data and ban your MS account?
That is the problem though. They run it, not the users like it used to be.
I agree with what you are saying but of course somewhere Microsoft is probably hoping to convert Minecraft from a game anyone can host to a game that is always connected to some service of theirs. That way they can collect data or sell ads or maybe subscriptions.
I don't like the idea of open source games because you can't crowdsource editorial decisions. But I think gamers are going to be ready for a game that is made by a team, but owned and maintained by the gamers. Probably through a DAO or something like that. How else can you maintain a game for years in the best interest of people who bought it? Just making a game open source isn't enough imo.
HN thread on it: https://news.ycombinator.com/item?id=16668267
I've been trying to keep the kids off the internet, but Minecraft somehow created some bulls--t backdoor social media account for my kindergartner without prompting (let alone asking for consent before making it public!). On top of that, microsoft can trivially tie it to my github and linkedin.
Seriously, WTF were they thinking?!?
** Microsoft ** somehow created.
No one created any account besides the one required to download Minecraft before the acquisition.
Those are different disaster than tying the profiles to Microsoft accounts.
A good system would cater for everyone adequately.
Adults tend to generally prefer to play with other adults, and they might also use profanity on adult-only private servers. Unfortunately adults can also be just as petty as kids and may report other adults just to get back at them for something or other. plus we know any moderation system run by a megacorp will inevitably result in some percentage of completely random bans.
Okay. Enjoy. Mojang's policies don't ban for that.
You don't just start banning adults for typing swear words into a keyboard.
---
A tangential, but related, issue I've observed is that there seem to be an increasing number of measures being carried out in society that, in effect, drive widespread self censorship. Any interesting conversation, regardless of how otherwise sanitary, may be likely to motivate somebody to want to "report" others. See any thread on, for instance, dark matter. An esoteric scientific concept, yet one where emotions run wild.
The only choice, in scenarios where reporting is likely to lead to penalties that are intolerable, is to simply not say anything at all that might cause even a single ripple in the water. And that is, in effect, not especially different than life in all of these unfree societies we were supposed to have learned from. The fact that we now seem to be becoming one of those societies, even if by a more novel path, is becoming increasingly apparent.
No marketplace with coins, no microtransactions, no mining my child’s PII before you allow to play a game I bought, no online login screen, no platform or “community” of any kind (not even if it’s “for kids”, Roblox is an example of what kind of people it becomes a magnet for), no unknown corporate moderators for my family server, nothing but a fun game.
(And because dedicated developers who actually listen to player feedback must be paid appropriately, definitely take my money for every new major update.)
Minecraft used to be a great example of such a game, until it got bought by Microsoft.
Java edition still qualifies. Not sure for how much longer.
If the free-to-play microtransaction-supported model is more financially appealing than allowing customers own a product, then anything that allows to enjoy and extend the game without Microsoft overseeing it and getting a cut (like open-source Java versions of the client and the server) is a liability. Chat reporting is to me clear evidence of Microsoft trying to justify further lock-up and ongoing subscription model. Next they will say because OSS allows bypassing or cheating the reporting they must close the source and limit mod API.
I would be fine if Microsoft continued to release the game as a separate, adult-rated but unlocked product for gamers who care (and charged for major updates, they will absolutely pay), while separately providing a locked platform stuffed with coins, marketplaces, walled garden for mods, corporate moderators, safety guarantees and whatever else for those who want an easy solution safe for children without adult oversight.
Not exactly on topic but what you say is funny. Minecraft Java has never been open source. Mods are done by decompiling the official jar, applying patches and recompiling back. I'm sure it's not explicitly allowed by whatever legalese surrounds MC.
This all goes for the one true Minecraft version, Java. Bedrock... they can keep it.
There are even mods that provide some sort of API and plugin system for other mods to use :)
You have the option to install your own chat moderation tools, client-sided, there is not need to force every to "be nice" just because there _might_ be children playing.
If this was just for their own Realm Servers, that would be fine, it is their server, they host it. But why does Microsoft suddenly feel the need to moderate MY server? (public, but only used by friends of mine)
All the big public servers, such as Hypixel, have had their own moderators and they do a fantastic job.
> I don't see anything in their process that suggest that a group of adults playing with their friends are at risk of having their chat audited in the absence of a complaint? The thing is that we have NO IDEA how much it takes to be banned. - Will an actual human look at the reports? Doubtful. - When a ban is to be issued, who will decide when to do that? Some guy who has to follow a script that reads "3 profanities, max" and click the boot button?
The Minecraft community is one of the largest gaming communities, and I have seen very little controversial about it. I do not see the need for Microsoft to suddenly step in and decide to moderate it.
Kind of a losing battle anyway. Not quite sure why we care about profanity at 10 years old when we do not care about the same profanity from the same person 10 years later.
A decision made by a bunch of suits; a standard of behavior informed by corporate office spaces, ultimately vetted by the private moral prescriptions of a few HR officers and shareholders.
The children need to know that a negative outlook has no place in the world. Have a positive attitude, play by the rules, and you can have a lot of fun. Start trouble and we'll excise you like the cancer you are.
There is nothing letting the group of adults easily opt out of the system.
Someone is mischievous and decides to report someone else? Permanently banned. Someone has a falling out and decides to try to piss off their friend by reporting them? Permanently banned. Someone thinks they're funny and report as a joke? Permanently banned.
Not to mention that Microsoft has repeatedly failed to actually implement this correctly so far. I wonder if all the people who have gotten banned by this will ever get unbanned.
If you want Minecraft to be a game for kids, why don't you parent your kids? Minecraft is not your daycare. Minecraft is a portal to the internet (the world), if you wouldn't trust your kid to go on an international trip on their own without any supervision then stop letting them get on the internet without supervision.
Want your kids to play with friends? Pester Microsoft for an easy way to set up a server that YOU can control and manage and they can connect to (I believe realms already did this).
I promise you that Microsoft's changes won't keep your kids safe, they won't prevent them from dealing with adults in Minecraft, they won't prevent them from being exposed to ideas which you might see as too adult for them to thoroughly understand.
You have fallen into the PR trap that Microsoft created. They WANT you to feel like your kids are safe and WANT you to feel like they're making responsible decisions. This doesn't actually create a safe environment, and more likely is just a way to stimulate more sales by permanently banning accounts for a game which parents just can't help to buy their kids copies of.
That sounds like "why want the right to privacy if you have nothing illegal to hide".
Do you guarantee that if your kids end up on an adult server (yes, there are 18+ private servers) you will just get them off there instead of complaining that the chat is full of adult conversation and getting the entire community banned? Considering you want Microsoft to "protect your kids" i strongly doubt it.
And yes, the 18+ server I play on is access restricted, but you can get in (but not build) to evaluate if the server suits your play style before applying. You may get in in the middle of a discussion laced with politics and sex because THIS IS AN ADULT SERVER.
Also, complaints can be malicious. Do you really think MS is willing to put in the resources to evaluate a complaint properly?
At the end of the day individual servers are completely separate worlds that you cannot moderate as a whole due to differences in rules, expectations of their members and culture. You cannot moderate all of that by throwing a blanket rule system over it. Even the unofficial global ban system before this, mcbans.com, had a system to allow servers to only honor bans from specific other servers who they aligned with.
As for children I recommend keeping a mildly distant eye on what servers they visit, and this doesn't just apply to minecraft. As a kid I had a rule with my dad to consult him first about any terms of service I wanted to accept (for example for forums), so he could make sure it was safe. This worked until I became a teen and specifically started seeking out the bad things about the internet, but at that point no public ban system is going to help.
Having a closed set of realms servers can opt in with more stringent moderation might be a good idea, but forcing it globally is just entirely stupid; there are things inappropriate for kids that are just fine for teenager audience, and adults play the game too.
If I was in your spot I'd honestly either set up, or rent them a private minecraft server, then they can invite their friends there and you have full control on what is happening with it.
> Correct me if I'm wrong, I don't see anything in their process that suggests that a group of adults playing with their friends are at risk of having their chat audited in the absence of a complaint?
Just need one person taking a piss. And it pretty much means no server with strangers is safe as you could be reported by anyone for anything completely benign in context of the server
By all means, set up a kind of method where public servers that are child safe/friendly (e.g. opt in to MS moderation) are advertised as such. But do not mess with my stuff without my permission.
Even with Microsoft's watchful eye, it still won't solve all the problems. Roblox was already poorly moderated. Club Penguin was meant to be well moderated with all sorts of mechanisms to ensure child safety but it was still used as a hangout for all sorts of adults as well.
Realistically there's no solution that will 100% solve the stranger danger that comes with access to the Internet. The only way is for parents to take on the responsibility - have children play on a server that only them and their friends have access to. Any Internet server that randoms can join will always come with a risk and it's up to parents to quantify that risk.
The Fifth Column is a Minecraft hacking and griefing group. We created Project Copenhiemer which is a Minecraft server scanning tool. Copenhiemer scans the internet every 20 minutes for minecraft servers, logs players, server versions, mods and more.
Originally we had created it to find players and grief their server worlds, highlighting how much information about players is leaked from Mojangs default server configuration. They have put some features into the game to stop this information from being leaked but have made it an opt in system which no one uses or is even aware of.
We have become increasingly worried about the direction of Mojang's safety policies and we believe they are just playing lip service to the actual problems at hand.
Online gaming and gaming coms has a seriously unaddressed problem with child safety. Mojang's reasoning for chat reporting is to protect children. Chat reporting does absolutely nothing to solve this problem. You can report people for swearing, drug/alcohol references, etc. You cannot report a player for child exploitation unless they use the chat system to do so.
As an example, I know one server admin that disabled chat entirely on his large server only to have pedophiles use in game signs to message and groom children over Skype and Discord.
If Mojang were serious about protecting children, they would stop developing their paternalistic chat surveillance system and split multiplayer children and 18+ play from each other.
For example, children should only be able to join under 18's Mojang hosted servers (realms) where conduct can be heavily monitored and 18+ players join multiplayer servers where children cannot play.
It is clear they have thought about this problem for a total of 5 minutes and have shut down healthy & reasonable debate about their solution to avoid embarrassment and scrutiny.
Anyone who has played anything in the MMO genre over the past couple of decades can tell you that most moderation systems are a joke and as automated as possible, with very very few moderators looking at reports.
I disagree about splitting up families, but do agree that a safety mode where children are in more heavily allow-listed environments should be standard.
Destroying someone else's castle and enjoying it is called "being a psychopath".
Underappreciated aspect is that quite a lot, most actually, 18+ don't like unmoderated spaces either.
You can simply mod servers so that they don't have this chat reporting. If everyone in the Minecraft community is so opposed, just create and exclusively join modded servers. Does not matter if they get labeled "Not Secure" if 90% of well-known popular servers have it, and there are tools and tutorials everywhere which make it so easy to set up even a 9-year old can do it.
What if Microsoft tries to force servers to enable chat reporting in a future update? Nope, not going to happen. Minecraft is nearly open-source and the amount of modders who care about this is huge, the technical and legal resources to do so are just not worth it.
I do get that Microsoft is obnoxiously tone-deaf with this, and I believe it's a terrible idea which is barely legal (revoking people's access to what they bought on shoddy evidence - if this actually starts happening to a lot of people I hope they get sued). But it's just - people are saying "Minecraft is dead". Minecraft is not remotely dead.
I wouldn't put my money on them winning that one. It's wrong, but the laws were written by and for companies. I don't think a judge is going to say that a company who runs an online service can't ban users for violations of their policies. Hell, if the law cared about making sure companies couldn't arbitrarily cut off people's access to their purchases DRM would be outlawed.
This will keep people from getting banned on your server, but it doesn't do anything to help all of the people who have already been banned.
Kind of like when Microsoft bought Mojang and locked one of the world's most popular online experiences behind talking to M$ servers? There is no way to play the game you paid for - even offline - if you are not interested in creating a Microsoft account. They don't seem too concerned with the whole "terrible idea which is barely legal" thing when there's an opportunity to force people into giving them data.
(this is not related to bans for chat, this is about MS just arbitrarily banning accounts)
This only applies to people who own the JAVA version. People who only own Bedrock/Windows 10 version do not have this option.
Is there some legislation that would make it a liability for Microsoft to not moderate all the chat? This move just seems so strange
2. California recently passed a bill which would fine companies which fail to prevent kids from accessing features which are "detrimental" to children's health [1]. Naturally, Microsoft doesn't want to get fined for what edgy gamers say online.
3. (speculation) The censorship police that have infected every other major online platform have now reached gaming.
[1] https://techcrunch.com/2022/08/30/californoa-childrens-onlin...
Let me tell you: if my money is down the drain because some little jackwagon mass-reports some random server and my kids’ accounts are locked, I’m gonna be fucking furious.
If the hoopla around this is true, Microsoft is going to relive its 1990s level hatred from the nerd community—just as parents instead of dorky teens and twenty-somethings running Linux.
I would say that this is pure conspiracy level stuff, but that would be literally the final step of a EEE plan. Microsoft has done this before and there would be no surprise if they actually did that. Will they? I dunno, but it's overall a heavy handed bad move. Everything I've heard about the system is that it's not a great idea.
https://www.macrumors.com/2010/10/26/apple-history-jobs-rage...
But this sure is a walled garden extension I don't like.
Find the whales, force the whales to move to walled garden.
Granted that's still a dumb idea, because those people want to be playing Hypixel, which isn't on bedrock. So maybe this is just microsoft's move to say "See, no one is playing Java as much" so they can just stop doing java dev.
The haters are in plain sight.
To quote the big short - "They arn't confessing, they are bragging."
How the turn tables.
I guess people who like to use language that’s “bad” by traditional standards will have to build something new.
I see a difference between bad acts and bad language alone; people are trained to hate certain words but are powerless to prevent certain acts so low hanging fruit is over policed. It’s an outcome of human memory which is a feature of reality we can’t do much about to soothe those who fee oppressed by loss of a bit of figurative self (Minecraft no longer being “for them”).
Granted, that's probably being too charitable for probably 90% of them are most likely driven by trolling/hurting the influencer I dislike, but there certainly is some space there to abuse the feature to make a stand. Unsure if there is any value to accounts now, last I played was over a decade ago, but I assume there are special account bound things now right? otherwise said influencers would just make another account and would be pointless.
...in the context of "the only way to get Microsoft to roll this back is to show how abusable it is".
> Actually, fun project. The sooner it's done, the more likely it will result in this getting pulled back:
> 1) Identify a popular Minecraft YouTuber's UUID > 2) Make a report JSON object absolutely filled with gamer words > 3) Be sure to mention multiple times that "I have the no reports plugin so you can't report me" > 4) Join as many accounts as you have to a private server > 5) Sign and submit the report JSON as each of those accounts
> Famous people losing their accounts will work.
Having been exposed to some of the stuff going on at other companies communication systems, I have total sympathy for mojang wanting some people off of all their platforms, forever.
Most any system is built like this from the ground up, it’s rather surprising it took them this long.
Yes.
The vast majority of dedicated players, common sense, and history.
But the mob comes for everyone.
Game developers don't have to do anything.
They choose to, and the Twitter mob grows more powerful as a result.
It's my opinion that they should stop doing that, because, as they say, the mob comes for all.
Maybe in addition to educating users on inclusive language in MS Word [1], they could educate users about the very basics of how computers work. But that would go against MS's interests.
[1] https://www.windowscentral.com/new-microsoft-word-feature-wi...
Then parents should take care of their kids.
This is like dropping them off on a random street corner and then complaining someone is fucking in an adjacent alley. The world isn't kid safe and it shouldn't be.
Be my damn guest, as long as it's operated by Microsoft (their public vetted list of servers, realms and so on). However, Minecraft has a jar server that you can download and run yourself, which Microsoft has no business interfering with. If I want to i can setup a "Minecraft against humanity" server and invite my friends, nobody should give two shits. Just monitoring speech at all on a private server makes no sense, and should 100% be opt in.
More generally, the solution to moderation is often private or semi-private groups. There's no one size fits all moderation rules, so as far as possible let people moderate their own spaces. Otherwise you're just renting you speech permissions from a corporation.
That will be hard if parents see headlines about "Minecraft" (no, the specific server host won't matter) being used to exploit or otherwise prey upon children and stop buying it.
You make it sound like it's an alien concept that only us techies understand, but it is actually quite a mainstream understanding that once you legally buy a thing then whatever illegal stuff you do with it is a responsibility of law enforcement and not whoever made and sold you that thing. What is alien here is this belief that intentional remote crippling of a product with no court order or anything is somehow even legal
Anyway. If you follow the money real threat to MS bottom line is not losing a 30 bucks one time per household but having people prefer the more moddable, unlockable OG version that the cool kids are playing (JE) over recurring revenue cash cow (bedrock).
[0] https://www.theatlantic.com/technology/archive/2019/02/momo-...
On one end is control, and on the other end is freedom from responsibility.
Since MS wants to continuously increase control (for example: by providing a version of Minecraft with a marketplace that they take a cut of), they must also take on increasing amounts of responsibility. Continuing far enough down this path means that every safety and security concern becomes theirs to deal with.
In contrast, Notch originally did almost nothing to control what players did and only trivial amounts of responsibility were placed on him.
The same piling on of responsibilities happened to Apple when they started selling Music.
I’d guess that Microsoft gets subpoenas for that stuff and felt it was a risk to be unable to respond.
At the end of the day it's a big market, one to which Minecraft is heavily targeted, and parental paranoia is very profitable.
Minecraft has been open for some time, and that has an effect counter to the control that MS seeks over its products.
"Embrace, extend, extinguish" has been the strategy for decades.
Seems like the beancounters won this one.
It was bad enough having to pay twice for the same game (java edition, then bedrock edition, as some of their friends could only play the microsoft edition on their Nintendo Switches, etc).
But if microsoft cause the 3rd party ecosystem of servers and mods to close down forcing everyone onto microsoft servers, I will ban my kids from playing at all. Quite sad, they and their friends have grown up with minecraft, it's almost the lego of our times, with a dose of capture-the-flag, though my kids also have lego and play skirmish irl.
That being said, if you're banning your kids from playing Minecraft because Microsoft Bad, that's just shitty.
I'm maybe being a bit dramatic by saying I'll ban them, but they will certainly be given a lesson on taking a stand, and if necessary making sacrifices, to defend freedoms and not give in to coercion.
It's not at all 'microsoft bad', except in this case, it seems they are.
The answer is much more mundane corporate decision making dynamics: an online game played by children is ripe for abuse by predators, and someone representing PR or Legal won the argument that this functionality is necessary. It would have been great if someone representing Community, UX or Engineering could have won the argument, but sadly those arguments are harder to make in today's political climate, so that's where they landed.
It does continue to condition the peasant-consumer class, especially the young ones, that the products they pay for can be taken from them on the whims of their corporate overlords. That they should expect to censor themselves and each other to appease their betters. Xbox users learned this already (https://www.ign.com/articles/2018/03/27/microsoft-can-now-ba...), now minecraft users will lean their lesson, and tomorrow it will be Windows users (and therefore 80% of the worlds computer users) who will learn to obey Microsoft's will. Software is a Service and no matter what you paid or how long you've used it, that Service is still only a privilege. Displease your masters and that privilege can and will be taken from you.
Okay, that is an exaggeration, but not nearly as much of one as I'd like.
I'm not endorsing the decision, I'm just saying this is how things happen in the corporate world. It has nothing to do with embrace/extend strategy, and it's not a product of Microsoft acquisition per se, it's just the way corporate decisions are made.
Keep in mind the people involved are no less smart than you or me, but they are responsible for single concerns, and the winning concern will be the one with the best narrative and metrics to back it up, because the tie-breaking executive will not have bandwidth to understand either side deeply. If we want to effect change, we first must understand this dynamic.
Microsoft UX everywhere I’ve seen is horrible and I feel ripe for disruption. Given the shit they’ve put me through with azure the past 18 months, I hope they lose money when that happens.
It was even worse for me because some bot registered for a Microsoft account using my email address ages ago. I recovered the account using the "forgot my password", link, but the bot set it up in German and I can't seem to get it to change the language everywhere. So while most of the menus are in English, I still get confirmation emails in German.
Just to add onto this rant against Microsoft...
... I cannot use my Microsoft account because it was hacked and stolen. I would get emails several times each year saying that there's suspicious activity but I can't log in. When I try to log in then Microsoft sends me through account recovery and asks questions about my real life that were never associated with the account.
So I'm royally pissed that Minecraft has migrated to it. I've lost all of the time and the little amount of money spent.
There are already some mods available, but it would be great to see more ported.
In all seriousness though, this isn't likely to happen, so let's not let perfect be the enemy of good.
I'm not really sure how we can change that, specially because of the already widespread perception that free software must also be free as in beer (which I guess will always be true, and it's exactly the reason so many companies choose closed source).
If you want to persuade someone to give you food for some kind of token then that token has to be meaningful enough that the person with the food can use it to get something else for it... social construct.
I am just saying that governance is inefficient due to poor incentives and that we are free to do whatever we want in cyberspace, including experiments on how we can align incentives better in the real world. If those experiments prove successful then the tokens will prove persuasive.
Of course part of me also thinks that handing out the occasional game-wide permanent ban that can be quickly circumvented by buying another $25-or-whatever-it-was license is good business for a game that everybody already owns, but that's probably too cynical.
I can no longer justify this kind of privacy invading anti-user behaviour for a silly block game, so I've chosen to just quit Minecraft after ~12 years of playing. At Assembly, I discovered that Minetest (with the mineclone 2 gamemode) is a very passable clone of Minecraft, with an open protocol and game source code. If I want to play a game like that again, I'll just go for Minetest.
Imagine getting banned from your own realm…
I haven't played a single hour of the game since they shutdown mojang accounts. There's just no way in hell I'm paying for a realm where I can't say naughty words in chat.
Notch introduced a whole new genre of gaming - let's look towards new games in this category rather than trying to inhabit the corpse of Microsoft Minecraft 365.
One of these days I'm either going to find or end up writing a CSS blocker.
Who moderates the chat seems like a pretty minor issue in comparison. I think people (As in, majority minecraft players) care about decentralized game hosting and chat moderation to about the same extent that they care about email hosting: they don't.
That seems… hyperbolic? I don’t feel like Minecraft has ever stood for anything in particular other than creating worlds and sharing them with others.
When you’ve invested multiple billions in a property, these are the sorts of choices you make to protect that investment.
I still maintain my stance that Microsoft ruined Minecraft by turning it into an investment.
My daughter asked to play Roblox and after looking into their system I said no.
I'm more than happy to let my kids online... to play with their friends, with content that was created by their friends or curated by professionals. Not to play with strangers in a slushpit if user-contributed content curated by an algorithm.
So I get why Minecraft is doing this, but imho it's the wrong approach. Make it easier for parents and kids to run a private server. Publish curated plugins for kids to load into said servers.
Let us parent, and let the pubs be pubs.
Instead MS seems to be following the Roblox approach of "trust our algo and our banhammer". Which, no.
I think you want a system with a walled-garden with a "friend code" like Nintendo has, that can be physically shared through a scanner. You want to be able to supervise who your kids are friends with, and you want it to be extremely difficult to share that information online. Then the kids are strictly, systematically only able to contact and play with each other if they are friends. Maybe friends of friends. Parents get to review content, or professionals are paid to curate content that is allowed in this system.
When someone new becomes friends with your kid, you are notified and can ask who that is. If they seem to not be any of your kid's IRL friends, then you, as the parent, have the power to block that person from your child's games, report them, and notify the other parents of any of your children's friends that you have done so to this user.
It's local, involves the parents' supervision at a higher level. It can probably be abused by kids getting their parent's supervision module and blocking one of their friends and notifying all the parents as a mean joke or something. Or by parents who want to exclude certain children based on not liking their parents, and wanting to make an example of them as a "bad influence". It's also vulnerable to the child lying and saying a stranger is one of their IRL friends. The friend code "badge" getting lost is another serious concern.
A tool to use the friend code scanner at events like birthday parties to get surprise packs could be a "fun" thing that serves a double purpose of displaying each kid's profile, to help keep an offline list that verifies each kid's online identity to their parents, by pairing it with a photo (which never goes online) taken at the time of scanning. And there could be a tool to let you quickly scan that list and compare to the friend network of your kid and their friends. Maybe if there's somebody who consistently never shows up on the "party lists", flags could be raised and the parents could be notified to separately ask their children who that is - if answers are inconsistent, something's probably wrong.
Now, this system would take effort to implement, and effort to get existing games to agree to integrate - and they do need to integrate. Trying to create games to fit snugly into this system from the ground up would be insanely difficult. Maybe it absolutely must run servers of popular games in a "black-box", with this security system on top of it. To the kid's perspective, it needs to feel like barely an extra step to sign in and play through those servers, and on the computers they have access to, the vanilla version of the game needs to be thoroughly inaccessible. Parents would need to be willing to pay significant money into this.
That exists. That's what Realms is. A moderated, private server, for your kids. It's existed for years.
None of the ban reasons are particularly egregious for a game a lot of kids play.
It's a social event, there are social norms, not sticking to them will get you ostracized. This is how society works and enforces sustainable and mutually beneficial interaction patterns.
More importantly could it be possible for a modified client or server to 'spoof' reports against an arbitrary user to 'frame' them? Disturbing possibilities here.
Yes, a server with `online-mode` turned off does not use any authentication and will let anyone (banned or not) play.
yes
> More importantly could it be possible for a modified client or server to 'spoof' reports against an arbitrary user to 'frame' them? Disturbing possibilities here.
no
Yes, the developers of Nodus have demonstrated this over and over again that they can spoof messages.
Of course just have the message with no context is not enough to go on in a lot of cases, so they also made a system to try to have a verifiable chain of context to go with the offending message. This is what the system above is exploiting, since it basically allows a malicious actor to have one message appear in the chat reports but another appear to the player (which is also spoofing a message), allowing manipulation of the context of the message and thus a false report that appears legitimate as far as Microsoft can verify.
There's a relatively simple but limiting way to avoid this: just never say anything in chat. It's also possible to mod the client to never sign messages (and the server to strip signatures from message), but this may result in your chats being dropped by some clients and servers (I think it's an option, not sure if the default has changed to on).
Microsoft will start banning players from all private Minecraft servers - https://news.ycombinator.com/item?id=31892395 - June 2022 (15 comments)
Online Minecraft Bans Will Be Able to Block You from Private Servers - https://news.ycombinator.com/item?id=31860168 - June 2022 (23 comments)
The target market when notch originally created the game was certainly not kids.
Pretty ghoulish, if you ask me. /S
Come on, are we really complaining that public chat is moderated now? Is that really where the bar has sunk to?
Better call the police and have you locked up for the rest of your life for that.
Unless you pay your government a little $30 more, pretty please? ; )
skip to time index 0:30
A Discord server would probably be the best solution.
Realms where expensive traps since the beginning, yall just refused to listen.
(paywall)
Despite me having an account, that had both re-downloaded the game and played it just a few weeks earlier, had a custom character skin stored in it, and other stuff - they claimed I didn't actually ever own Minecraft, and demanded I provide proof of purchase.
I provided as much as I could - including security questions+answers (which I had stored in my KeePass database, together with the password) - but I could not provide the original purchase email, since I lost access to that email years earlier.
Their support was quite hostile with just the thinnest veneer of superficial politeness on top. They refused to tell me why they believed I don't own the game. They refused to tell me what I could do to get my copy back (other than providing that email, that I no longer had).
Basically I was considered guilty unless I could proof my innocence - and they wouldn't accept any other proof than the original confirmation email.
And that's how - after nearly 10 years - I stopped being a Minecraft player. There's no way I'm going to repurchase the game and play again - not after being treated like that.
- He has already bought the product
- It works offline and you don't need to ever update
- The game is fun as hell and there's really nothing like it
If this was the case with some other piece of software such as Windows (which funnily enough is also by Microsoft) where I do have alternatives, instead of pirating I just use Linux/Mac/BSD/whatever_else instead. I should note my personal experience with the game has been very pleasant specifically because I choose to play it "pirated"/"offline" even though I've purchased a copy of the game a long time ago, it's just more convenient, safer, and more private. If MineTest or something else ever gets to a state where it's as polished and fun as Minecraft 1.0.0 I'll certainly migrate.
imho this is not comparable. You are considered unknown (account-wise) until you can prove that you are known. That's how a login system works.
Now why Microsoft didn't see your account, didn't accept your "proof" and left you in the rain, that's another story. A bad one. Big tech should care about the small man, they are their income after all.
Good decision on turning them the cold shoulder.
Reply: "sorry we lost payment data for this time period. Fuck off"
Since that day my server allows cracked logins. Didn't migrate my main account to Microsoft either. I bought the game from Mojang, not Microsoft. Since from my pov, the online services of the game shut down, it is at least morally ok to pirate the game now.
I wrote support, asking them to look into this. They demanded that original confirmation email, and since I wasn't able to provide that - they refused to look into the problem, or answer any of my questions.
I can login, I can reset the password, I can change the email. They never deactivated the account, or contested my ownership of the account or anything.
Only the game was gone - but evidence of that account having actually played the game in the past was still there.
Support refused to help me, unless I first provide that confirmation email, which I no longer had (the email provider went bankrupt, servers disappeared over night).
They never outright stated any reason for what happened, or answered any of my questions - but it would seem that they intentionally disabled all copies of Minecraft they thought might have been pirated, only re-instating them if the account holder could provide proof of purchase.
That seems to be the only plausible explanation for why they would refuse to look into my ticket or try to help me or even just answer my questions.
Imagine we got into an argument and I got angry and called you a "smelly poo poo", you'd probably just laugh because despite what I'm saying being mean and profanity it's also such an insignificant insult that it borders on comical. But to a kid that might actually be quite offensive and hurtful and that's because they haven't built a tolerance.
I suspect this might be why a lot people today feel that words can be violent - they simply haven't built up a tolerance for offensive speech. And sometimes in the real world people can be offensive and mean.
Another thing I'll add here is that in the UK working class guys really like to insult each other. Given the types of individuals who browse HN I know most here won't relate to this, but it's actually kinda fun to be a dick to your friend. And further I'd argue that guys actually bond in part by playfighting and teasing each other. I get that what I'm saying here is very context dependent, but some of the best times of my childhood was playing video games with my friends and saying all kinds of horrid stuff to them. If I had to guess 80% of the stuff we'd say to each other on voice chat was insults but it was hilarious.
Kids are way stronger than we tend to think. If you teach a kid they're a victim because someone said something mean then they'll probably believe it and see themselves as a victim. On the other hand, if you act like mean words are no big deal and that sometimes people can be mean then they'll probably grow up much better prepared to handle the real world. At least in my experience / opinion.
Playfighting is a different topic and typically even when you play fight, you set certain boundaries and there are things that you don't say/do. Good friends will recognize those boundaries and not cross them. You wouldn't call your friends soft and say they lack mental resilience for having boundaries, would you?
I mean, people in this situation are overly trustworthy toward what is said bae.st by that commenter. Two screenshots somehow prove he was banned for using profanity. But I complain to you specifically, because you kind of took it on the next level.
> And further I'd argue that guys actually bond in part by playfighting and teasing each other.
Some do. And plenty of guys are verbally bullied by guys and they are not ok with it at all. Quite a lot, it is not bonding, it is just hostility and bullying.
It just crossed my mind : we should be teaching kids how to handle insults and toxicity in life. Non-violent communication principles, and "don't take things personnaly" from the four agreements of Don Miguel Ruiz.
It is likely that the toxicity kids put into game is to help themselves learn how to handle toxicity/insults in life. Can I hurt somebody with words and actions (hello griefing) ? How much ? Can he retaliate ? Do I gain or lose something by being a dick (or victim) ?
Think about it, testing that out in real life is much more dangereous and costly. At worse, in game you may get banned.
My point is that I suspect online toxicity to be a ground for learning some valuables lessons. If we want to reduces online toxicity, we should be providing theses valuable lessons elsewhere (in school for example).
Its soo much easier to not get banned from something than is to.
Literally just don't be an idiot. Its not that hard.
Kids are often antisocial and exhibit poor behavior. Kids also love Minecraft.
Permanent, Microsoft-account level bans for questionable chat text is ridiculous.
But I very highly doubt the ones doing all this complaining are actually kids.
I don’t mean to be dismissive but the censorship is virtually opt-in at this point, no?
This is a big change to how things work and it was forced onto the community.
Those who want Microsofts vision, I suppose that's fine -- but I see no good reason to require or respect it. On with the mods.