The man who made the “worst” video game in history (2019)
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The first twist is that because the in-between "fly through the rings" stages are so incredibly repetitive and boring, the player/presenter uses them for what he calls "in-flight movies" that explore other aspects of the game, like its development history. Meanwhile, the boring ring stage continues in a small picture-in-picture cutout.
The second twist is that this Let's Play has gone on for so long, it's become a bit of a running gag. There are years between episodes, but it's still going. The last episode is from last year, over 10 years after the first episode. It's always a highlight to see a new episode pop up in my subscription feed.
And then the game is really pretty bad, but in a way that also makes it pretty entertaining to watch.
I never got around to read Racing the Beam [1] but Retro Game Mechanics Explained on YouTube has a good demonstration [2] on how the graphics programming seemed like a nightmare compared to later computers and game consoles. Just positioning things on screen required calculating machine cycles of other preceeding instructions. Refactoring must've been fun.
It's like the video unit actually made things harder. Even for the technology of the time and what they wanted to do, it could be better.
Not to get all grumpy old man, but the alternative was pumping quarters into one of two machines at the local ice cream parlor or begging my parents to endure Chuck E. Cheese.
The reality is that these games were entertaining and a reasonable substitute for goods that were economically out of reach.
A lot of famous movie themed games sucked back then because of the same reason: game producers wanted to easily cash on fans wanting to purchase anything with that movie title on, and with usually a very short time span at disposal before the craze waned, they put together the smallest crap necessary to allow that title on the box. I soon learned to ignore any game taken from famous movies, except the Indiana Jones themes ones later on the Amiga, but they already had a functioning engine and making a point and click adventure was just a matter of design following some movie parts plots and aesthetics.
Plus, didn't you have 7-11's where you lived?
The game has its challenges, but the reputation is enforced by decades of games with better graphics, better hit boxes, and storylines told onscreen instead of in the instruction booklet.
Incidental to this, I remember when I realized that World -1 in Super Mario Bros. wasn’t some trick or secret, but just a pointer bug that was surprisingly playable. Turns out programmers are people too.
My understanding is that ET relied too heavily on the instruction manual. Which was made worse by the hard difficulty being the default option, with no obvious onscreen indication that the hard difficulty was selected.
There's a meme about "zombie Simpsons" and the show being a shell of its former self which gets repeated ad nauseum on the internet.
But when I sat down and watched every Simpsons episode, I discovered that meme to be out of date by 6+ years.
Some of the new Simpsons episodes are surprisingly good and rank among my favorites in the series. Yet even though the show has really returned to form for half a decade now there are still people online commenting about how bad it is relative to some imagined older era of the Simpsons they might not have even watched.
It's a weird groupthink meme that's hard to get past.
Having said that, I don't think your personal outlook matches the opinion of the average Simpsons viewer. I took a quick look at the ratings over the years up to season 31 (which is all that was available in this dataset [1]), and the average IMDB rating for seasons 29 to 31 are 6.61, 6.04 and 6.37. For context, season 15 was the first season to get an average rating under 7 and seasons 2-8 are all above 8.
But more generally, I wouldn't call a "groupthink meme" something that, even with an optimistic point of view, has been true for 17 years and allegedly less true for 6. I would rather call it "a strong prior".
[1] https://www.kaggle.com/datasets/hod101s/simpsons-imdb-rating...
The thing about the Simpsons isn't that it's bad as per se but the fact it still going. Who actually gets excited for new Simpsons.
The complains are that the pineapple does not "belong" there.
Sweet and savory are a pleasant food combination for many (though not all) but I can understand why some don't like pineapple as a topping - it's a really strong flavor and it changes the texture of the pizza.
People who have never had it sometimes complain about the concept. Some of those people simply can't stand sweet+savory foods, my husband is one of them, he hates ALL sweet in savory foods. Since this is a very consistent trait in him, I don't knock him for finding the concept off-putting. Same way I won't try peanut butter+anything else sandwich, because I absolutely can't stand the texture of peanut butter on bread.
I love it though, it's my go-to.
Personally I think it's a bit odd, but I don't hate it. I don't hate it, but I never order it for myself either. I think pairing the pineapple with ham bridges the savory/sweet gap well enough, but pineapple alone sounds pretty bad.
And towelette. Three things. But no more.
So I brought it up to my brother, who used to watch it with me from its debut until around 2000, and is way more of a Simpsons nut than I am. He explained the decline to me, when it was and what it entailed, from his perspective, which I think more or less vibed with what most fans say. After he explained it, I could kind of sort of see it that way, at least to understand why a person might hold the 'decline opinion'. But I wouldn't have made that judgement on my own.
It still doesn't seem notable enough to me to have turned into "what everyone says". Oh well. More chuckles for me!
You can always find people who are for or against something, but past a certain threshhold, shared identities seem to form around these kinds of memes. For example, The Big Lebowski turned hating The Eagles into a meme. Plenty of people didn't like them already, but the movie provided something to rally around.
I can only presume lots of people got burned out on The Simpsons for one reason or another and started amplifying each others' voices online, leading to the meme.
The interesting thing to me is how people with little-to-no firsthand experience on which to base an opinion in the first place then simply adopt these meme opinions and identities.
The Big Lebowski might have been the nucleation site that started the crystallization of that meme, but I think the public was well primed for it. Hotel California was (maybe still is?) getting an absurd amount of radio playtime. They played it so often, I think backlash was bound to happen sooner or later.
I don't dislike the band generally, Journey of the Sorcerer is still one of my favorite songs ever. But I've heard enough Hotel California for three or four lifetimes already.
*Sort of. I would wander back and forth until falling into a hole, try in vain to levitate out of it, and then go play Laser Blast instead. But several times!
For the love of me I couldn't figure out how to make it past all the entry levels that amounted to "fly through 25 hoops or you die!" and then "fly through 25 more hoops or they die!" all while looking like an alpha game environment still under active development.
The only good thing about it I can think of is one of the GDQs did a public speedrun of it a few years back that was pretty funny. It was in the "Bad Games Block" of course.
He thought the game was OK, and didn't think it was that hard. Somehow still became an avid gamer too.
I'm playing SNES / Sega Genesis era Death and Return of the Superman by Sunsoft / Blizzard and it's a wildly amusing punch scroller with heat vision, sonic boom and Man of Tomorrow Cyborg Superman boss!
I'm pretty confident that there are worse Atari 2600 games, without even spreading the search farther. They just didn't meme as hard.
There's no limit to the ways a game can be bad.
Big rigs on the other hand...
Anyone can make a bad game. Not many can make a truly excellent one.
So when ranking bad games, intentionally bad ones need something special to elevate them beyond parody status.
Unintentionally bad games are fascinating and often straight up funny. A lot of the fun is discussing all the ways it is bad and how on earth it could possibly have been released.
The same goes for bad film and/or music. You'll find it's the normal perspective.
But everyone has their own rules. You're entitled to your own set of rules.
The Atari 2600 soldiered on until 1985 or 1987, and it was remarkable how good the games were after the industry blew up.
Here's Pac Man on the Atari 2600 from 1982: https://youtu.be/nCPpgt0s70U?t=157
Here's Pac Man Jr on the exact same hardware, from a year later: https://youtu.be/r8-y4o7VX3I?t=71
They managed to figure out scrolling, increased the number of mazes by 400% and reduced the flickering significantly.
ET with double the ROM and six months of development time would probably have been an awesome game. 2600 Pac-Man (AKA "Flickerman") wouldn't have generated so many returns and would have been fun to play.
I showed up in late October of 1982 and was told that Marketing wanted the cartridge I'd been assigned on the shelves by Christmas. Even this completely green college drop-out knew that was utterly flapping impossible, yet there were people over in the Marketing building who apparently thought it was a reasonable request.
I had a guy from Marketing in my office asking if I could print out every possible 8x8 bitmap for him. He wanted to copyright them so the competition couldn't use them in their games. I pointed out that the bitmaps would have be printed in color as well, then told him the story about what the inventor of the game of Chess asked for when the King wanted to reward him for coming up with the game.
By 1984 (and maybe earlier than that) Atari was losing $2M a day. The new 5200 console was plagued by terrible (yet totally fixable) design decisions. Plans for next-generation (e.g., 68000-based) were being flubbed, but we didn't know that yet. Serial layoffs had everyone pretty demoralized (we usually found out about these from the San Jose Mercury News, often on the mornings of said layoffs).
1)Fallout 76
2)Big Rigs: Over the road racing (possibly the only game in the history of metacritic to have a single-digit score, with critics actually pleading with people not to buy the game)
3)Metal Gear: Survive (User ranking "Overwhelmingly dislike" in a franchise that is generally beloved). It's particularly funny to read the definitely astroturfed industry reviews saying it's one of the best survival games ever)
I'm not even much of a gamer, but how is anybody still giving game journalism any credit whatsoever? We all remember the cuphead video, don't we?
This is literally like if baseball coverage was done by someone who doesn't know what's a strike.
But if you're a gamer looking for consumer advice, then game journalists who don't know how to play games are basically worthless. It would be like reading car reviews from somebody who can't drive. They can tell you what they think of the car from an artistic perspective, but they're ill equipped to offer good consumer advice.
It's totally OK that someone is focusing on the industry news and not consumer reviews; and when he gets drafted into playing something (because you don't send your whole damn staff from CA to Köln to ingest what's 99% ignorable media blitz) and he sucks at it it's fine to take some time to point and laugh, but it says absolutely nothing about the greater state of games journalism.
Yes, by a mile. Columns about films, food, fashion (or sports for that matter) in major newspapers are usually curated by people who at least understand the medium that's the object of their critical review.
The video game world is halfway between influencer wannabes and AAA studio shills.
Now it seems that it is the place where wannabe journalist end up when they can not get work anywhere else. And thus try to insert what they want to signal in their writings. And most of the time not care about medium itself.
It has since been patched up and is playable, but on release it deserved every bit of criticism it got.
Now the main issue with it is monetisation, which is a divisive topic.
I doubt this game is disliked because it's a terrible game because the game it's built upon has extremely solid gameplay, it's more disliked because of what it represents.
The parent company sabotaging MGS5 development, kicking Hideo Kojima out, then using the assets and engine of the game to rush out some new game that doesn't fit in with the rest of the games without the original creator.
Producing a game that most people think is average is actually an achievement, because they're comparing you to a list that includes the likes of Skyrim and Assetto Corsa, but probably doesn't include all the variants of Unity Store Asset Simulator. Same for books, music, artwork, sport, and pretty much everything else.
Just go throw random list of games on discount there and average starts to seem pretty bad actually...
On a separate note: after seeing the constraints imposed on Warshaw, I have nothing but sympathy for him. Fault of the management, not the programmer.
Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013) - https://news.ycombinator.com/item?id=23199521 - May 2020 (11 comments)
The making of E.T. the Extra-Terrestrial, the “worst” video game - https://news.ycombinator.com/item?id=21828725 - Dec 2019 (49 comments)
The man who made 'the worst video game in history' (2016) - https://news.ycombinator.com/item?id=19414594 - March 2019 (2 comments)
The World's Worst Video Game? - https://news.ycombinator.com/item?id=14456911 - June 2017 (23 comments)
The man who made 'the worst video game in history' - https://news.ycombinator.com/item?id=11148093 - Feb 2016 (209 comments)
Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013) - https://news.ycombinator.com/item?id=9668734 - June 2015 (20 comments)
E.T. the Extra-Terrestrial (1982) Atari 2600 Source Code - https://news.ycombinator.com/item?id=7679503 - May 2014 (2 comments)
Long-Buried E.T. Cartridges Unearthed - https://news.ycombinator.com/item?id=7654240 - April 2014 (1 comment)
E.T. cartridges found in infamous Atari landfill - https://news.ycombinator.com/item?id=7652473 - April 2014 (46 comments)
Fixing E.T. The Extra-Terrestrial for the Atari 2600 - https://news.ycombinator.com/item?id=6994180 - Jan 2014 (12 comments)
Hacking E.T. for the Atari 2600 using a hex editor - https://news.ycombinator.com/item?id=5502356 - April 2013 (1 comment)
Hacking E.T. for the Atari 2600 to make it better - https://news.ycombinator.com/item?id=5470446 - March 2013 (1 comment)
What is considered to be the worst video game ever? This one is. - https://news.ycombinator.com/item?id=528256 - March 2009 (3 comments)
Competition:
Desert Bus: The Worst Video Game - https://news.ycombinator.com/item?id=6023484 - July 2013 (65 comments)
He was given an impossible task, where no heroics would have ever salvaged this. A few weeks to create a production-ready game for the holiday season. No talk of QA or anything. Just go and do it. A textbook death march. Been there.
Sure it had bugs, but once you knew the trick it was quite playable and fun. I think what made people hate it so much was that it was a major departure from the simpler platformers and shooters that were the staple of the 2600 market. Adventure games rarely made any headway in those days on consoles until Coleco.
I think it's basically what you wrote - these games weren't the "twitchy fingers" hand-eye-coordination fest of the average Atari title.
Would also recommend his book that dives deeper into the mess that Atari was under the leadership of Ray Kassar and Warner Bros.
Got an Atari shortly after for Christmas.
The genre of movie based games has now completely turned on it's head, games are now made from movies.
So ... 1300.
Insignificant detail - but its great to see "k" becoming as prevalent as "m", even for non-technical English uses. /humor? /sarcasm? /not sure!
Doesn't look quite like it but similar.
The Consumer and Coin-op engineering folks used DEC VAXes for development. (The Home Computer Division used Data General MV/8000 machines, which were actually not that bad. The MV/8000 is the machine described in Tracy Kidder's Soul of a New Machine, by the way).
I mainly remember descending into the mouths of many alligators in Pitfall
and loving the rotary controller in Kaboom
(why don't games use rotary controllers anymore?)
Actually are there any video games we know were made by prisoners? Seems like they have time to kill.
$24,000 in 1981 is $78,756 in 2022[1] which compares favourably to some estimates[2] of current average game developer salaries (USA: 'approximately $72,000')
[1] https://www.inflationtool.com/us-dollar/1981-to-present-valu... [2] https://itrate.co/blog/game-developer-salary-growth-in-2021
So to answer your question we should expect a lot from a $24k programmer and less from a $1M programmer.