Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013)
neocomputer.org
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To me, it was just another Atari 2600 game. In fact, after racking my brain for hours on games like Swordquest[1], and almost injuring myself and destroying my controllers playing Decathlon[2], E.T. was nothing. Recognizable characters! A quest that made sense! Challenging controls, not inhuman controls!
After seeing Atari: Game Over [3] I now think this game is significant, not for its reputation but for the story behind it. It is a great case study.
All my admiration to Howard Scott Warshaw[4] for his career as a game developer, what he went through after the E.T. debacle, and finding his way out in the aftermath.
[1] http://en.wikipedia.org/wiki/Swordquest [2] http://en.wikipedia.org/wiki/The_Activision_Decathlon [3] https://www.youtube.com/watch?v=_MT_msVoRAg [4] http://en.wikipedia.org/wiki/Howard_Scott_Warshaw
Only after I got access to Internet I discovered why the game was so mysterious. Indeed it was boring.
Kudos guys. This is the weirdest labor of love, but you're awesome.
dis-assembling without source code can turn you into a pretty good debugger though.
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2. ^ Autopsy: Lessons From Failed Startups ...
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3. ^ Fixing E.T. The Extra-Terrestrial for the Atari 2600...
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You guys make me so, so sad, some days. :(It's interesting that still there's no decent 6502 disassembler for 2600 code. You'd think it'd be a lot easier to write one in Python than it was in 6502 assembler for your Commodore 64.
Have you tried Stella and DiStella? 2600 oriented 6502 emulator, debugger, disassembler etc.
because it is a grinding game that only managed to exist today because of online iterations.
it is single player World of warcraft.
Best title screen for the 2600 bar none.
Second, with respect to E.T., if you're spending your time eating Reese's Pieces, you're doing it wrong. The candy has nothing to do with completing the game. Furthermore, the game can be completed without going out of your way to collect these at all.
Third, eating RPs isn't not grinding. Grinding is when the game effectively pauses because the player can't advance past some point because the player is underpowered for the new enemies, and overpowered when compared to the old enemies. It's a balance issue, that gets passed off as "fun". See Pokemon. See Final Fantasy. See every RPG ever made.
Repetitive game mechanics doesn't doom games. Every party based RPG since Bard's Tale has features the same Fight-Fight-Fight-Parry-Parry-Parry verb. 90% of all attack turns in these games comes down to that same attack plan. Hell, these games even configure their controls so that this is accomplished by just hitting the default button six times in a row. And yet, these games are beloved by millions.
- to have 60fps in games that had only 30fps on the console,
- to load custom high definition textures,
- to play games at higher resolutions (1080p and beyond vs 720p) and
- to have stereoscopy in games.
And that without access to source code, mind you! Their work is amazing.
Source and recommended read: https://dolphin-emu.org/blog/series