More recently, the Levy and Campaign series[1] tries to seriously address the kind of pre-modern logistical problems that are discussed by the OP. You have to feed your troops, and can get food by hauling it with you (in which case you need to acquire the necessary transport) or by ravaging the local countryside (which has other side effects).
Generally speaking, there just aren't many pre-modern tabletop wargames (World War II is by far a more popular topic), and most of the ones that do exist are "tactical" games that deal only with single battles, and so bypass all the logistical issues.
This thread[2] on boardgamegeek may be of interest, there are probably other similar threads there, too.
[0]: https://boardgamegeek.com/boardgamefamily/80/series-operatio... [1]: https://boardgamegeek.com/boardgamefamily/72536/series-levy-... [2]: https://boardgamegeek.com/thread/2265815/games-about-logisti...
As per the linked article:
> Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years.
[1] https://en.wikipedia.org/wiki/The_Campaign_for_North_Africa
https://web.archive.org/web/20220608080417/https://www.spiga...
Advanced Squad Leader has more pages of rules, especially when you add the campaign options.
Indeed, the game is a full time job.
The PC game takes some short cuts for ease of use (improvements to the base dropship the merc unit is using) and is assuming spares and consumables are readily available. It is covering the basic principals rather well so.
War is sad but it's funny that many of the things that I saw on Wargame are also happening on the Russia x Ukraine war. Like suicidal helo rushes, combats quickly protracting, bloody urban combats, advanced tanks being wrecked by cheap ATGM, artillery spam, counter-artillery duels and ammo reserves quickly running out. Though no game ever gets closer to the scale that is real war.
ISTR that the big strategic/operational tabletop games of the 1980s often had semi realistic depictions of at least the importance of logistic (at least supply); things like WWII European (or Pacific) Theater of Operations from SPI, Avalon Hill’s Empires in Arms (which I just learned has a still-actuvely-maintained official computer version), etc.
The logistic parts involve building and maintaining a strategic on-road/rail logistic network (that moves everything necessary for production too, not just food/fuel/ammo for the troops),
and a comparatively simplified, but still critical in success/failure, operational logistics range spreading outwards following terrain from the road and rail hexes. (Limited air supply is available too.)
https://www.wargamer.com/shadow-empire/review
A sillier video-review : https://www.youtube.com/watch?v=dSHuHCrW4KE
Its predecessor, which I hear also has some of this and some kind of 4X mode :
http://armchairgeneral.com/advanced-tactics-gold-pc-game-rev...
(Also would explain why ShEmp still seems to be very WW2-like ?)
The logistics we're talking about concern the problem of having about a hundred or even a thousand times more soldiers move large distances away from their base, and avoid having them starve.
A couple of times I watched friends play a game that had been going on for a few years at that point. Some of the various charts were pinned to 4x8ft sheets of insulation board.