Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
There are an awful lot of people out there who have a Mac and play games on other platforms and devices. Probably even people who bought a pc just to be able to play games on it.
It is not. Many developers have tried and stats have shown the cost of porting Games to Mac, as well as maintaining it with each macOS changes were not sustainable with its revenue generation. That is at least for Games coming from console or PC.
This may change if those Games come from Mobile Platform.
It's a vicious cycle that can only be broken by huge investments and trade deals from Apple. They're trying to get games back on the platform: https://9to5mac.com/2022/06/06/apple-gaming-updates/
However, they're doing so relying on their upscaling tech from the get go. They're also marketing this exclusively for ARM Macs, which are still the minority out there. Perhaps in another couple of years the cycle will be broken, but Apple has historically been quite dismissive of gaming on Mac for anything but "casual" games.
I am happy to use PCs for games, while using Macs for everything else.
- The trailing effect of Apple’s underpowered Intel Macs. For many years the average Mac was an Intel MacBook Air, which never had a hope of running many contemporary games.
- As a result, few developers tried to target Macs, which meant Steam felt like a bit of a ghost town for Mac users.
- Store fragmentation with the App Store and Apple Arcade.
I think given the switch to Apple Silicon, and the fact that Apple platform users are typically willing to pay money for things, that the potential revenue share from Mac users could be a lot higher than 2.45% of the PC gaming market if the games were there.
EDIT: I do think that unless Apple does something more to jump start gaming on their platforms that it will never reach its potential. I think they should acquire some studios and pay for exclusives like their competitors do.
Many users aren't going to go through the effort/expense of working around this.
As a game dev, I would struggle to target MacOS over even Linux with the Steam Deck now becoming available.