Skyrim on Mac When?
skyrimonmacwhen.com
skyrimonmacwhen.com
I've been teaching myself basic HTML/JS/CSS to begin my webdev journey and this is the first project I've put together.
It was recommended to me to make a project I'm passionate about so that I'm motivated to keep learning and get something real out there.
Well here it is: SkyrimOnMacWhen.com!
Its been far too long since Skyrim came out for there to be no release for the Mac. We've had ports for everything! PS3/4/5 Xbox360/One/XS, hell even Alexa got a port...
As a Mac user who has to carry around a laptop for work anyway, it would be great to have a port to macOS, as their target base is at least as big as some of the other ports that got attention.
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Quick FAQ:
* Why did you choose Potential User Base as a metric, why not <X>?
I thought about it for exactly 30 seconds and made a choice. This is more effort than Bethesda Softworks put in to making Skyrim on the Mac
* Why did you use <Y> as a data source, or choose <Z> timeframe? I think <A>, <B>, or <C> would be better
It turns out its _really_ hard to find true sales data for various consoles, PCs, etc. At least for free, via Google. If you have a good source, please lmk.
* Why does your CSS look so bad?
I'm so bad at design thinking I could screw up a stick figure
* Why didnt you use <X> technology to make your site?
I started learning web dev like two weeks ago, between a full time job and a sub par social life I'm trying to keep going. I havent had time to learn anything else.
* Who hurt you..?
A lot of people, but Bethesda Softworks mostly
Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
There are an awful lot of people out there who have a Mac and play games on other platforms and devices. Probably even people who bought a pc just to be able to play games on it.
It is not. Many developers have tried and stats have shown the cost of porting Games to Mac, as well as maintaining it with each macOS changes were not sustainable with its revenue generation. That is at least for Games coming from console or PC.
This may change if those Games come from Mobile Platform.
It's a vicious cycle that can only be broken by huge investments and trade deals from Apple. They're trying to get games back on the platform: https://9to5mac.com/2022/06/06/apple-gaming-updates/
However, they're doing so relying on their upscaling tech from the get go. They're also marketing this exclusively for ARM Macs, which are still the minority out there. Perhaps in another couple of years the cycle will be broken, but Apple has historically been quite dismissive of gaming on Mac for anything but "casual" games.
I am happy to use PCs for games, while using Macs for everything else.
- The trailing effect of Apple’s underpowered Intel Macs. For many years the average Mac was an Intel MacBook Air, which never had a hope of running many contemporary games.
- As a result, few developers tried to target Macs, which meant Steam felt like a bit of a ghost town for Mac users.
- Store fragmentation with the App Store and Apple Arcade.
I think given the switch to Apple Silicon, and the fact that Apple platform users are typically willing to pay money for things, that the potential revenue share from Mac users could be a lot higher than 2.45% of the PC gaming market if the games were there.
EDIT: I do think that unless Apple does something more to jump start gaming on their platforms that it will never reach its potential. I think they should acquire some studios and pay for exclusives like their competitors do.
Many users aren't going to go through the effort/expense of working around this.
As a game dev, I would struggle to target MacOS over even Linux with the Steam Deck now becoming available.
Macs just aren't a popular gaming platform. I'm sure there's a vicious cycle there about how the lack of games cause a lack of gamers, but still.
Steam publishes their hardware survey. About 2.45% of Steam installs are on Mac. 58% of those users are still on Intel. With 5-10% of OS market share that means that mac users are twice to four times less likely to want to game compared to Windows users, and most PCs in the world definitely don't run Steam.
There's also the performance problem: Macs come with high resolution displays and comparatively bad GPUs. The Intel Iris GPUs aren't bad, but they're no gamer powerhouse. The ARM chips are a lot better, but they're still crushed by any dedicated GPU in most similarly priced computers, especially in laptops. Their excellent AI+transcoding support blowing PC out of the water doesn't help when you want to render a game.
My expectation would be that a port of modern Skyrim (the re-release with signiciant bumps to the graphics) would result in a stuttery mess on most Apple users with an interest in gaming. I'm sure the original release would play fine, but giving Mac users the inferior version probably wouldn't go down well. Yes, the new Macs have been demoed to show some very graphically intense games, but if their Tomb Raider demo was anything to go by, the graphical fidelity of the new models still leaves much to be desired, especially for such an expensive device.
Lastly, there's the fact that Microsoft bought Bethesda. They've been working hard at making Xbox Game Pass a thing, unifying Windows and Xbox where they can. With the absolute defeat in performance per watt that Apple brought to the desktop space, I think it would only hurt Microsoft to invest time into making Mac a more viable gaming ecosystem. They can't ignore the gaming market when it comes to the PS5 or Switch, but why invest in bringing a new competitor to the market?
I know Skyrim has been ported to pretty much any device, but with the small amounts of Mac gamers, the relatively slow GPU in most Macs, and the whole OpenGL/Metal situation, I don't see how it would make sense for Bethesda to ship Skyrim to Mac.
It is an interesting development that AAA gaming is becoming nearly an all first party affair with the acquisitions and consolidation that have happened over the past couple of years. We are already at the point where for the most part only indie games will be available cross platform.
As a gamer and an Apple fan, I’m vexed and puzzled that Apple isn’t doing more in games than Apple Arcade and milking iOS in app purchase. They finally have capable hardware with the transition to Apple Silicon (and this includes iOS devices), and their software stack is pretty good, but it’s tragically underutilized. Simply building a good platform and hoping the games will come isn’t enough in a world where your competitors buy up all of the game studios.
As far as I know, I've only played one game by Bethesda - Doom Eternal. It was also the only game I haven't found a single bug in. I'm more used to Ubisoft games, which are chronically buggy. Doom Eternal was a whole other level for me.
Here is a PoC of Skyrim running in OpenMW, don't mind the Morrwind HUD for now, that will be dehardcoded. :)
Now with the way more powerful graphics by default on the M1 chips, I expect way more games to come out in the future supporting Macs. Like how No Man's Sky is coming out for Mac in the fall. Also the unified memory on Apple Silicon will help a lot in game performance when the games are optimised to use it.
Later this year, or whenever Microsoft upgrades xcloud if you’d like to actually enjoy playing it!
I really liked the game, but I’m certainly not paying to play it again on my Mac when I already own on other platforms.
EDIT: my bad I guess Proton is Linux-only
It's actually using DXVK here, the same D3D11-to-Vulkan wrapper used by Proton, so they must be stacking it on top of MoltenVK to go D3D11-to-Vulkan-to-Metal. Two levels of translation isn't ideal but it seems to get the job done.
Don't hold your breath for a Mac port then. Instead, take a look at the ridiculously long list of platforms for which Skyrim is available, and pick one.
Besides, iOS pulls in more revenue for Apple than does Steam for Valve. Apple doesn't gain much by targeting gamers on macOS.
Sure you don't get mods, etc. so it is just vanilla Skyrim but it is still a wonderful experience.
Of course I kinda want to try it on the Steam Deck now, I wonder how well it plays there with a bunch of QoL mods?
Now the Switch version is very bit of DLC or add on they've added and I can't think of anything I would want.
For reference, they’ve been patching up the same homebrew game engine for decades.