I believe one of the biggest problems in EA and my own explorations in basically trying to "optimize good" is that "good" can be a very fuzzy concept.
Good for what? For whom?
> For example, if I ever retire or become irreparably sick, should I just donate all of my money and make my life miserable? That is, if I'm no longer productive, what's the point of caring for my mental health?
Taking your example to the morbid extreme, if I'm irreparably sick and "good" is the number of healthy, living people, do I kill myself so others don't have to spend resources on me? But then this gets tricky, because is spending resources on someone else something that drives love, connection, and unity, which can be overall good for those individuals and also for society? What if "good" is defined as what's best for the plants, should we commit mass suicide to allow nature to restore itself or at least give up the concept of private property to perhaps align ourselves more closely with nature?
Personally, I think I've spent so much time on the rabbit-hole of what is "good" and more so, "which is better," that sometimes the only thing that gives me respite from the anxiety is saying "more loving, less saving"—in other words, appreciate things as they are instead of trying to constantly make things better.
Maybe for me, the underlying problem is trying to know with certainty which is is "more good" ("better"), instead of accepting the uncertainty in it and going for it anyway. I dunno.