>>It's essentially a propaganda piece and the choices it gives you are no-win by design (so that the game has opportunity to lecture you on the plight of low-wage workers). Real life is not so restrictive.
Agreed. From a design standpoint, it's structured closer to an advergame that way - get your point across (scraping by on a low wage while dealing with what life throws at you) and quickly before the player loses interest. The events of the game over the course of a month are more indicative of what could happen spread across a wider span of time.
I think there is some value in presenting statistical data as a narrative. I love Choose Your Own Adventure!