It seems a bit involved to get across what could have been an infographic.
I'd really like to see someone take a more serious and/or interesting approach to this concept. This game plays like an old "choose your own adventure"; you have "choices", but everything is pre-determined and there are only a handful of available story routes, which in this case are designed to make it difficult to complete the game while selecting any of the presented moral options and then to show that you'll only have a few dollars left in exchange for abandonment of all principles.