Tarn deserves praise for his work - and it’s a bit sad that we don’t have more passion projects like this.
Tarn deserves praise for his work - and it’s a bit sad that we don’t have more passion projects like this.
And there are of course the timeless classics that inspired these- nethack, angband & dungeon-crawl.
Citation needed. Plenty of games get picked up and become popular organically. How much did they spend on Minecraft's marketing? Fortnite? Factorio? KSP?
Check out UnReal World, which Tarn cites as a source for his own inspiration (and is itself still under active development and also now available on Steam): https://www.unrealworld.fi/
oh and Aurora4x...probably no really a game:
As a person struggling with day-to-day due to mental health issues, all the people working on such projects truly are an inspiration - and on top of that we get good games :)
[0] https://rayfowler.itch.io/remnants-of-the-precursors
dwarf fortress has alot of fully original concepts, and has been in development for 20 years.
But there's a lot of others like that. Hollow Knight is a better Metroid / Castlevania. Shadow of Tsushima is a better Assassin's Creed. Final Fantasy XIV is a better World of Warcraft. Dwarf Fortress is a better Rogue/Nethack. I will go into hiding now.
Strongly disagree about Hollow Knight, but it's greater than the sum of its parts.
Vampire Survival released a few months ago, while Magic Survival was released a few years ago. They're extremely similar games.
I guess at the end it depends on what's your definition of rip off.
Is Torchlight a rip off of Diablo or do they just use similar mechanics and ideas?
Is League of Legends a DotA ripoff (the mod), or is DotA (the full game) a League of Legends ripoff?
Or at the very least, League, DOTA2, and HoN (may it soon RIP) are all equally rip-offs of the original mods.
Well, Torchlight had designers from Diablo 1 & 2 on the team as well as Diablo's composer/sound designer, so it's a bit of a special case.