If you don't happen to have your 2000s-era iMac or iBook running OS 9 currently in arm's reach here's an online version of the same sort of game: https://www.unixpapa.com/floodit/?sz=14&nc=6
From http://retirementexperiment.blogspot.com/2009/03/flood-it-ga...:
> The approach I use is to play for penetration. I aim for the opposite corner. Rarely the obstacles have too much repetition. I would allow for this by requiring a wedge shape having a favorable ratio of base size to length.
Bonus, a paper on flood-it: https://arxiv.org/abs/1001.4420
(Admittedly an expansively broad question; summary responses accepted!)
>I believe its CPU emulation is just interpreted
Something between interpreted and a JIT. TCG:
https://wiki.qemu.org/Documentation/TCG
That's why I say Qemu is not as slow as Bochs.