Assimilate: A Flood-It game for Mac OS 9, released in 2021
theztd.com
theztd.com
>People still use OS9! It's me, I'm people. I just like programming, I like this style of game, and I like giving myself a reason to turn on my iBook or iMac.
So good
(Admittedly an expansively broad question; summary responses accepted!)
>I believe its CPU emulation is just interpreted
Something between interpreted and a JIT. TCG:
https://wiki.qemu.org/Documentation/TCG
That's why I say Qemu is not as slow as Bochs.
From http://retirementexperiment.blogspot.com/2009/03/flood-it-ga...:
> The approach I use is to play for penetration. I aim for the opposite corner. Rarely the obstacles have too much repetition. I would allow for this by requiring a wedge shape having a favorable ratio of base size to length.
Bonus, a paper on flood-it: https://arxiv.org/abs/1001.4420
Simon Tatham's Portable Puzzle Collection?
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
Flood: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/floo...
https://github.com/autc04/Retro68
Also, this guy has a Classic Mac tool sw "runner" a la Wine:
https://github.com/autc04/executor
Forked, that's true, but that's the best Ardi Executor fork by a mile.
Carbon was a set of largely OS 9 compatible APIs that allowed an easy transition for apps that could be recompiled.
Classic was a virtualized OS 9 environment available on OS X (up to 10.4 Tiger, PPC Mac only) that allowed running unmodified binaries for pre-OS X Macs. Most things that didn't require special hardware access or precise timing ran fine, but things like real-time audio and MIDI applications did not.
It was an aid to my memory.
Clone the repo recursively. It needs SDL2 and QT5 devel libraries.