We considered it very unlucky that the science paper was published as we thought more people will implement solvers then (ours was ready in mid 2014 and we released and a working solver with a GUI in early 2015, 3 months after the Limit Holdem paper). As it turned out though it didn't really matter much.
I had an idea to code a poker solver around 2008. Unfortunately I was yet to learn to code back then. The biggest challenge was to overcome implementation issues. Once I got the crucial part to be fast enough I knew the solver is possible. I think not having much background in the field allowed me to come up with more natural (and better) tree representation and memory efficient (even if not the fastest) algorithm as I was thinking more as poker player than a computer scientist back then.