Disclaimer: I'm doing phd in this area, generalizing to harder games than poker.
Disclaimer: I'm doing phd in this area, generalizing to harder games than poker.
We considered it very unlucky that the science paper was published as we thought more people will implement solvers then (ours was ready in mid 2014 and we released and a working solver with a GUI in early 2015, 3 months after the Limit Holdem paper). As it turned out though it didn't really matter much.
I had an idea to code a poker solver around 2008. Unfortunately I was yet to learn to code back then. The biggest challenge was to overcome implementation issues. Once I got the crucial part to be fast enough I knew the solver is possible. I think not having much background in the field allowed me to come up with more natural (and better) tree representation and memory efficient (even if not the fastest) algorithm as I was thinking more as poker player than a computer scientist back then.