Having never owned an Apple product, these sound like excellent machines, but I still want to be able to play the games on my expensive, powerful hardware. So I'd like to see what they can do if they are targeted. The M1 from last year didn't seem to change anything. It'll be interesting to see if this does. Will increasing market share and consumer demand be enough to push some more development of games for these machines?
At least in theory the hardware is there now for reasonable gaming performance.
[0] https://www.anandtech.com/show/17024/apple-m1-max-performanc...
On iOS/iPadOS the OS and walled garden restricts it, on the Macs looks like the old all games are on Windows problem made worse by Metal.
Apple should showcase real-world apps using the M1 and compare it to Windows/x64.
This reads as they should showcase apps I use. From Anandtech's review re: Adobe Premiere Pro:
> What we find is that both Macs perform well in this benchmark – a score near 1000 (the score is 955) would match a high-end, GTX 3080-equipped desktop – and from what I’ve seen from third party data, this is well, well ahead of the 2019 Intel CPU + AMD GPU 16-inch MacBook Pro.
That seems like it's unlocking the hardware's capabilities.
If you build it, they will come? Has Apple ever had this much GPU ability to actualy run decent games (if they were available)?
For example, the previous Macbook Pro had a Radeon 5600M which was plenty to run decent games.
But I don't know the breakdown across the Mac product line for ownership. In other words, how many Mac computers have the hardware to run decent games?
Even now, the M1 found in the Air/13" Pro can run "decent" games but comparable to a low level discrete GPU. So if most Apple users own those rather than something with an M1 Pro/Max, then this particular market still has a very small addressable market of gamers.
The fact it has a geekbench score that makes my gen2 threadripper look bad and can still have 3060 performance in a laptop is still very impressive to me.