MacBook Pro 14-inch and 16-inch review: Apple’s mighty Macs
engadget.com
engadget.com
I am more concerned about the risk of cracking the screen, because it is so close to the edge now. Does anyone know how important the width of the edge is for the safety of the screen?
If you're in desktop mode, it's reserved for the menu bar. No application can go above that line.
If you're in fullscreen mode, the screen does not render anything to pixels at or above the notched area judging by what early reviewers are saying. In other words, it all goes black and the notch "disappears," with content displaying in a rectangular area.
https://www.macrumors.com/2021/10/18/macos-hides-notch-on-ne...
The iPhone is the only Apple device where app developers need to take into account a notch and home bar safe area.
Not a big fan of the notch, but I do like consistency.
I.e., a full screen application that isn’t updated to use the notch area simply won’t, it’ll be a nice perfect rectangle.
I just wish they'd made the notch (and the menu bar) the old menu bar height, instead of almost double the size. Mainly because I think the new height looks a little chunky and unnecessary.
I have to believe there were people at Apple who would have opposed the changes. Were they overruled or too scared to speak up?
Remember, Apple is sustaining the one of the highest-cap businesses on Earth, with ~200k employees, on approximately 10 hardware products. That takes an immense amount of focus.
14-inch MacBook Pro review: A Mac Pro in your backpack - https://news.ycombinator.com/item?id=28988524 - Oct 2021 (126 comments)
Apple's M1 Pro, M1 Max SoCs Investigated - https://news.ycombinator.com/item?id=28987276 - Oct 2021 (78 comments)
Previously:
New 16-inch MBP with M1 Max to feature High Power Mode for intensive workloads - https://news.ycombinator.com/item?id=28950733 - Oct 2021 (105 comments)
Apple M1 Max Geekbench Score - https://news.ycombinator.com/item?id=28933663 - Oct 2021 (870 comments)
MacBook Pro 14-inch and MacBook Pro 16-inch - https://news.ycombinator.com/item?id=28908383 - Oct 2021 (2056 comments)
Apple’s new M1 Pro and M1 Max processors - https://news.ycombinator.com/item?id=28908031 - Oct 2021 (981 comments)
Having never owned an Apple product, these sound like excellent machines, but I still want to be able to play the games on my expensive, powerful hardware. So I'd like to see what they can do if they are targeted. The M1 from last year didn't seem to change anything. It'll be interesting to see if this does. Will increasing market share and consumer demand be enough to push some more development of games for these machines?
At least in theory the hardware is there now for reasonable gaming performance.
[0] https://www.anandtech.com/show/17024/apple-m1-max-performanc...
On iOS/iPadOS the OS and walled garden restricts it, on the Macs looks like the old all games are on Windows problem made worse by Metal.
Apple should showcase real-world apps using the M1 and compare it to Windows/x64.
This reads as they should showcase apps I use. From Anandtech's review re: Adobe Premiere Pro:
> What we find is that both Macs perform well in this benchmark – a score near 1000 (the score is 955) would match a high-end, GTX 3080-equipped desktop – and from what I’ve seen from third party data, this is well, well ahead of the 2019 Intel CPU + AMD GPU 16-inch MacBook Pro.
That seems like it's unlocking the hardware's capabilities.
If you build it, they will come? Has Apple ever had this much GPU ability to actualy run decent games (if they were available)?
For example, the previous Macbook Pro had a Radeon 5600M which was plenty to run decent games.
But I don't know the breakdown across the Mac product line for ownership. In other words, how many Mac computers have the hardware to run decent games?
Even now, the M1 found in the Air/13" Pro can run "decent" games but comparable to a low level discrete GPU. So if most Apple users own those rather than something with an M1 Pro/Max, then this particular market still has a very small addressable market of gamers.
The fact it has a geekbench score that makes my gen2 threadripper look bad and can still have 3060 performance in a laptop is still very impressive to me.
This is not quite true IMO. The prior line of MacBook Pros (not the M1 as I see that as a glorified Air) had 4 USB-c ports vs 3 on the newer ones.
I could also use one of the 4 (with a dongle) for both charging and pluggin in peripherals, so it's in essence one less USB-C port however I look at it.
I would have preferred to stick with 4 tb4 ports and none of the legacy ports.
I've never used 4 USB-C/TB ports at the same time, even when charging. I have used the same port for charging and HDMI via a dongle though. I also like the SD card slot, even though I mostly use micro-SDs. Depending on how much an SD protrudes on the side, keeping an adapter in permanently might solve for that though.
I bought one, really excited to replace my 2014 Macbook, but the design won't be what I like the most, I'm sure.
For me, it somehow already feels dated. The black background on the keyboard and the "curved but just slightly" bottom are not to my taste. I wish they would have gone full square like some of the leaks for the M2 Macbook Air show.
In the end, though, I'm still happy they didn't go with form over function for this one.
I've been holding on my old 2014 one just because from 2016 onwards Apple decided to cripple Macbook function for style.
I will take an ugly, powerful, useful Macbook anyday over a beautiful one full of limitations.
I do like the keyboard and the rounded screen, but the overall shape is not particularly elegant.
It's regrettable that the only thing hindering Windows on Apple silicon is a silly business decision by Microsoft.
I, personally, need properly virtualized x86 Windows. Might be slow, whatever, even Windows XP is enough for me. Without x86 Windows I would need to rent a VM and that's a nuisance.
Is it possible to just directly run qemu in some kind of emulation mode? I know that docker runs x86 containers, so there should be some way.
Emulating x86 is one thing that stops me from ordering Macbook.
On my desktop... I have 4-6 USB-A devices plugged in at any given moment.
If I was buying a Macbook Pro for work, it would absolutely be getting a Thunderbolt 4 compatible dock, full of all the port goodness I needed.
Unfortunately, we are still very bad ad recycling e-waste and only a part of it can be recovered successfully. As choosing the date has huge impact on the environment, a company that truly cares would take it into account.
And you think they haven't because it doesn't align with when you want to move on. You are not the only user in the world.
I have a single item that uses USB A (my mouse). I plug it into a dock that I would have purchased anyway to handle multiple monitors, and that resolves my waste issues. YMMV.
The need will certainly decrease over time--probably to a greater degree than HDMI and SD. But in the meantime it will be a minor inconvenience now and then.
That's not a big issue, IMO. Dongles are fine.
Then there is the marketing, which is getting borderline offensive. Why is everything 'Pro'? What does pro even mean? and why is it carved into the metal of the base of the laptop. Wouldn't it have been nice to ditch the marketing at this point? Apple is the largest computing company, everyone knows what that is now. Perhaps I don't want nonsense calved into my product. As far as I can see Pro means OverPRiced.
So to summarize an overpriced, heavy, video editing workstation, with legacy ports nobody has used since 2015. $5000 waste.
I think Apple's idea of a "pro" is not necessarily someone who spends time inside of a text editor all day.
I think Apple's notion of "pro" includes people who spend time in front of a text editor all day. It just doesn't include ALL people who spend time in front of a text editor all day.
Developer is a very broad term. I am no Apple fan, but I would be lying if these new Macs aren't more than satisfactory for a large number of developers. Maybe not for developers who have specific or advanced needs, but I think plenty of developers would be super happy with these new Macs.
Define developer system. I've exclusively used Macs for development for over a decade.
For most people, that notch tradeoff is fine, but there will be a segment of people who care more about having those extra pixels.
Or perhaps they could have opted for an underscreen camera like the Fold 3 or something else?
I feel like this was done for branding to tie it into the iPhone.
Sometimes people state their opinions as facts. Sometimes people don't say anything to defend or explain their opinions. They just blurt them out. An it makes the internet so fun!!
To some people, not all. There was probably just as large a contingent of people who hated it as there was who loved it.
I think Apple should have made it an optional BYO feature, but they didn't so that's what we're stuck with.
It means “the materials and manufacturing budget is increased to allow the designers to push the diminishing-returns boundary further.”
For competitive use-cases, where an increase in capability makes the difference between winning and losing, paying the increased cost of the more capable tool is a sound tactic.
Show me another laptop that does all these things:
1. Benchmarks >12000 in Cinebench R23 (i.e., very solid CPU performance)
2. GPU benchmarks at or above an RTX 3060 laptop
3. Over 10 hours battery life for typical light web browsing tasks
4. Under 40dB of noise at full fan speed
5. No loss of benchmarking performance after 30 minutes of load (i.e., no thermal throttling)
(Source: https://www.youtube.com/watch?v=IhqCC70ZfDM)
They don't exist. Apple is selling a literal unicorn and you're complaining that the unicorn should come with glitter.
I presented sourced evidence showing why I think this computer is in a class of its own, so I'd be really excited to be proven wrong.
It is expensive. I give you that. And for many people it's probably overkill.
Hopefully, these drawbacks will change if enough people buy these M1 machines, but there is no guarantee.
I think this is a big misunderstanding of Apple's customer base for these systems.
These GPUs are optimized for rendering tasks, not for FPS count for gaming.
> Very few games are optimized for it...Hopefully, these drawbacks will change if enough people buy these M1 machines, but there is no guarantee.
There is a guarantee, and that guarantee is hardware-level compatibility with iOS and iPad platforms.
There's a whole section of the Mac App Store called "Great iPhone and iPad Games for Mac with M1"
iOS and iPad probably represent a larger gaming installed base and revenue than PC and consoles combined.
Opinions may vary, but personally I think that being able to run Windows on your Mac is far, far down on the list on reasons to purchase a Mac. It was a very handy tool to have especially 15 years ago when the Mac didn't have as much commercial support, but in 2021 I don't think a lot of potential Mac customers really care about Windows compatibility.
A small market indeed. Very few people need this powerful of a computer. Most people browse the internet, use a word processor, and some play demanding video games. Video games is the only category that remotely approaches the need for these powerful machines by John Q Public.
Different people have different needs. This laptop probably isn't for you.
These days you really have to dig deep to find this seemingly basic information. Often you can only learn when you actually purchase the product and look at labelling.
What would be the reason for that?
Is not as if USA can still manufacture high technology products. That's a skill best outsourced to the cheapest locations.
If it is not common knowledge in your circle of friends, it is not Apple’s fault