For me, the biggest barrier when choosing which HTML5 game engine to use isn't so much "is the feature set perfect?" as it is, "will this thing still be around 6 months from now?"
For me, the biggest barrier when choosing which HTML5 game engine to use isn't so much "is the feature set perfect?" as it is, "will this thing still be around 6 months from now?"
Don't worry, we've made a pact that Flax.ie will be around for nine more years (ten years from when we started), so as long as the internet doesn't explode, we'll still be there.
Thanks for the kind comment, it's appreciated.
A group of friends and I built a small HTML5 game prototype as part of a weekend hackathon a few months ago:
We haven't worked on it since the spring, but I've been on the hunt for a good level editor since then. I will be interested in watching Flax develop.
Diluvia looks awesome, great mechanic. Did you use node or websockets (or another method?) for the multiplayer aspect?
Also, how did you do audio? I'm about to start working on Flax's audio section again (and rewrite it for the fourth time) and I'm still having trouble working around each of the browser-specific quirks. Did you use a flash fallback?