The great thing about TW2002 is that it was simple on the surface, which made it accessible. You could have fun warping around, trading goods, but then eventually you'd start digging and find the incredible depth in the game. The first time I stumbled on the Starbase blew my mind, and it just kept on going from there. Getting a Federal Commission (or going evil), terraforming planets, building citadels, finding dead ends in space to set up your planet, setting up corporations...