This exercise simply isn't reflective of modern tactics.
So you’re in your fancy fighter, patrolling a no fly zone, and you’re vectored to do a viz id on something that turns out to be a helicopter. Now you’re sweating it in case what could be an aid flight is actually going to fire an rpg at you as you pass, or if the whole thing is bait to bring you over aa or an ambush by some outclassed fighter that’s gonna magically arrive on your six...
This is actually a big deal. Very small differences between a sim and the real platform could be showstoppers for pilots (e.g. the contrived example of the 'fire' and 'radio' buttons being swapped in the sims vs. the real planes). Sims that are used for real combat training have to be exceptionally high-fidelity in all aspects that affect a given training task.