Once (if) the other guy has ejected and is under canopy, then it’s important to be a good sport again- no shooting at him while he’s defenseless, and if you capture him then you have to treat him with dignity as a POW.
https://www.rafbf.org/news-and-blogs/operation-leg-%E2%80%93...
https://en.wikipedia.org/wiki/Reach_for_the_Sky
I can't remember if it includes the bit about parachuting in a replacement artificial leg... I can't imagine there was much desire to portray Hermann Göring in a positive way in the mid 1950s!
The one movie I would love to see is one about the battle for Castle Itter toward the end of the war, where Americans, German soldiers who had defected to the resistance, a deserting SS officer, and a group of prisoners including two former French prime ministers, two French generals, Charles de Gaulle’s sister, and a pre-war French tennis champion all teamed up against an SS force attempting to recapture the castle and the VIP prisoners within. Which sounds like a completely absurd movie but it actually happened.
But what if the simulation is a Spielberg movie and if you let the AI go, later on he'll kill Tom Hanks?
It's like the Trolley Problem but weighted by how much you liked Joe Versus the Volcano.
A) The "law of armed conflict" isn't a formal law, it's a collection of treaties recognized by most countries, and each country can have a slightly different interpretation. But most of the written stuff only goes back to the Geneva Conventions, and before that it was just tradition that kept everyone in line. Basically, if your side didn't follow tradition then there was a chance that you wouldn't be treated well if you got captured. So people mostly behaved themselves.
B) All (civilized) forces agree on the idea that it is unethical to attack non-combatants. There are grey areas, but everyone agrees that a pilot is no longer a combatant after his plane is disabled. If they land in your territory you can capture them and hold them prisoner, but you can't kill them, even if they were dropping bombs on you a few hours earlier. Similarly, if you sink a ship you are not supposed to kill the survivors.
C) Accidents happen and communication between enemies isn't totally reliable. Although you aren't supposed to kill people engaged in life-saving or rescue operations because they are non-combatants, what are you going to think if you see an enemy ship or plane approaching your defenseless friends? Sometimes people do bad stuff intentionally though, and hope that the lawyers can make a decent case if they get caught. Considering that evidence often gets destroyed and that dead men can't give testimony, they often get away with it.
D) A non-combatant can lose their protected status by engaging in combat. If a downed pilot pulls out his sidearm and starts shooting while you're trying to capture him, then you can shoot back. You can't shoot a clearly marked medic trying to save someone's life, but if that medic picks up a gun then you can shoot them. Paratroopers are practically defenseless while they are under canopy but they are considered combatants, so you can shoot them in the air.
E) AI probably won't be granted personhood until after they demonstrate sentience, so computer pilots probably won't get any of the courtesies discussed above.
Source: this was made very clear to to me at SERE school and is made clear to everyone at any SERE school regardless of branch. The exact phrase my instructor used was, "don't start bopping people on the head if you get caught behind enemy lines, but if it looks like the enemy isn't playing fair then you might as well get to bopping."
This exercise simply isn't reflective of modern tactics.
So you’re in your fancy fighter, patrolling a no fly zone, and you’re vectored to do a viz id on something that turns out to be a helicopter. Now you’re sweating it in case what could be an aid flight is actually going to fire an rpg at you as you pass, or if the whole thing is bait to bring you over aa or an ambush by some outclassed fighter that’s gonna magically arrive on your six...
This is actually a big deal. Very small differences between a sim and the real platform could be showstoppers for pilots (e.g. the contrived example of the 'fire' and 'radio' buttons being swapped in the sims vs. the real planes). Sims that are used for real combat training have to be exceptionally high-fidelity in all aspects that affect a given training task.
- House of Suns: https://en.wikipedia.org/wiki/House_of_Suns
Otherwise, the AI can easily win -- fly at light speed to behind the opponent, fight, fly at light speed away. The only thing to do with a simulation like this would be to put boundaries on the simulator.
The AI is just controlling the aircraft, so any simulation where the AI isnt bound by the aircraft's limitations would not be a good setup.
This isn't different from simulation based training of autonomous vehicles. Imagine if in an AV simulation, the AV controller could opt to accelerate 0-60 in 1 second, or if it could suddenly go 300mph to skip an up coming collision, etc.